Use RtlGenRandom() directly on the Windows platform.
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39d9aab439
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24574712d1
@ -512,7 +512,7 @@ static int run_test_case(const char *const message)
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goto clean_up;
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}
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if (strncmp(message, text_temp, length) != 0)
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if (memcmp(message, text_temp, length * sizeof(char)) != 0)
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{
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FPUTS(T("\n\nWhoops: Decrypted message does *not* match the original message!\n\n"), stderr);
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goto clean_up;
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@ -3,58 +3,75 @@
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/* This work has been released under the CC0 1.0 Universal license! */
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/******************************************************************************/
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#ifdef _WIN32
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#define _WIN32_WINNT 0x0600
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#define _CRT_RAND_S 1
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <slunkcrypt.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#include <Windows.h>
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typedef BOOLEAN(WINAPI *genrandom_t)(void*, ULONG);
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static volatile LONG g_random_init = 0L;
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static HMODULE g_advapi32 = NULL;
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static genrandom_t g_genrandom = NULL;
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#else
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#include <unistd.h>
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#include <fcntl.h>
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#include <string.h>
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#if (defined(__GLIBC__) && defined(__GLIBC_MINOR__) && (__GLIBC__ >= 2) && (__GLIBC_MINOR__ >= 25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 12))
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#if (defined(__GLIBC__) && __GLIBC_PREREQ(2,25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 12))
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#include <sys/random.h>
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#else
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static const char *const DEV_RANDOM[] = { "/dev/urandom", "/dev/arandom", "/dev/random", NULL };
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#endif
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#endif
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#ifdef _WIN32
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static genrandom_t init_genrandom()
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{
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LONG state;
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while ((state = InterlockedCompareExchange(&g_random_init, -1L, 0L)) != 0L)
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{
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if (state > 0L)
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{
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return g_genrandom;
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}
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Sleep(0U);
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}
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if (g_advapi32 || (g_advapi32 = LoadLibrary(L"advapi32.dll")))
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{
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if ((g_genrandom = (genrandom_t)GetProcAddress(g_advapi32, "SystemFunction036")))
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{
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InterlockedExchange(&g_random_init, 1L);
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return g_genrandom;
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}
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}
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InterlockedExchange(&g_random_init, 0L);
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return NULL;
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}
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#endif
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int slunkcrypt_random_bytes(uint8_t* const buffer, const size_t length)
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{
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#ifdef _WIN32
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size_t pos = 0U;
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while (pos < length)
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if ((length <= ((size_t)ULONG_MAX)))
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{
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const size_t bytes_left = length - pos;
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const size_t bytes_copy = (bytes_left < sizeof(uint32_t)) ? bytes_left : sizeof(uint32_t);
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uint32_t temp;
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if (rand_s(&temp) != 0)
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const genrandom_t genrandom = init_genrandom();
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if (genrandom)
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{
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return genrandom(buffer, (ULONG)length) ? 0 : (-1);
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}
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}
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return -1;
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}
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for (size_t i = 0; i < bytes_copy; ++i)
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{
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buffer[pos++] = (uint8_t)(temp & 0xFF);
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temp >>= 8;
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}
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}
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return 0;
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#else
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#if (defined(__GLIBC__) && defined(__GLIBC_MINOR__) && (__GLIBC__ >= 2) && (__GLIBC_MINOR__ >= 25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 12))
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#if (defined(__GLIBC__) && __GLIBC_PREREQ(2,25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 12))
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if (getrandom(buffer, length, 0U) >= length)
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{
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return 0;
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}
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return -1;
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#else
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static const char* const PATH[] = { "/dev/urandom", "/dev/arandom", "/dev/random" };
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int result = -1;
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for (size_t i = 0; (i < 3U) && (result < 0); ++i)
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for (size_t i = 0U; DEV_RANDOM[i] && (result != 0); ++i)
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{
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const int fd = open(PATH[i], O_RDONLY);
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const int fd = open(DEV_RANDOM[i], O_RDONLY);
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if (fd >= 0)
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{
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if (read(fd, buffer, length) >= length)
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@ -76,7 +93,7 @@ void slunkcrypt_bzero(void* const ptr, const size_t length)
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#if defined(_WIN32) && defined(SecureZeroMemory)
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SecureZeroMemory(ptr, length);
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#else
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#if (defined(__GLIBC__) && defined(__GLIBC_MINOR__) && (__GLIBC__ >= 2) && (__GLIBC_MINOR__ >= 25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 11))
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#if (defined(__GLIBC__) && __GLIBC_PREREQ(2,25)) || (defined(__FreeBSD__) && (__FreeBSD__ >= 11))
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explicit_bzero(ptr, length);
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#else
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volatile uint8_t *buffer = (volatile uint8_t*)ptr;
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