Simple-x264-Launcher/src/thread_vapoursynth.h
2014-01-27 19:58:24 +01:00

67 lines
1.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Simple x264 Launcher
// Copyright (C) 2004-2014 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// http://www.gnu.org/licenses/gpl-2.0.txt
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include <QThread>
#include <QMutex>
class QLibrary;
class QFile;
class VapourSynthCheckThread : public QThread
{
Q_OBJECT
public:
static int detect(QString &path);
static void unload(void);
protected:
VapourSynthCheckThread(void);
~VapourSynthCheckThread(void);
bool getSuccess(void) { return m_success; }
bool getException(void) { return m_exception; }
QString getPath(void) { return m_vpsPath; }
private slots:
void start(Priority priority = InheritPriority) { QThread::start(priority); }
private:
volatile bool m_exception;
volatile bool m_success;
QString m_vpsPath;
static QMutex m_vpsLock;
static QFile *m_vpsExePath;
static QFile *m_vpsDllPath;
static QLibrary *m_vpsLib;
//Entry point
virtual void run(void);
//Functions
static bool detectVapourSynthPath1(QString &path, volatile bool *exception);
static bool detectVapourSynthPath2(QString &path, volatile bool *exception);
static bool detectVapourSynthPath3(QString &path);
};