Simple-x264-Launcher/src/win_editor.cpp

80 lines
2.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Simple x264 Launcher
// Copyright (C) 2004-2023 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// http://www.gnu.org/licenses/gpl-2.0.txt
///////////////////////////////////////////////////////////////////////////////
#include "win_editor.h"
#include "UIC_win_editor.h"
#include "global.h"
#include <QProcess>
#include <QScrollBar>
#include <QTimer>
///////////////////////////////////////////////////////////////////////////////
// Constructor & Destructor
///////////////////////////////////////////////////////////////////////////////
EditorDialog::EditorDialog(QWidget *parent)
:
QDialog(parent),
ui(new Ui::EditorDialog())
{
//Init the dialog, from the .ui file
ui->setupUi(this);
setWindowFlags(windowFlags() & (~Qt::WindowContextHelpButtonHint));
//Fix size
setMinimumSize(size());
}
EditorDialog::~EditorDialog(void)
{
delete ui;
}
///////////////////////////////////////////////////////////////////////////////
// Public Functions
///////////////////////////////////////////////////////////////////////////////
QString EditorDialog::getEditText(void)
{
return ui->plainTextEdit->toPlainText().simplified();
}
void EditorDialog::setEditText(const QString &text)
{
ui->plainTextEdit->clear();
ui->plainTextEdit->appendPlainText(text.simplified());
}
///////////////////////////////////////////////////////////////////////////////
// Events
///////////////////////////////////////////////////////////////////////////////
/*None*/
///////////////////////////////////////////////////////////////////////////////
// Slots
///////////////////////////////////////////////////////////////////////////////
/*None*/