<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{563D953B-CBC3-4C75-AFC2-5BD87531C332}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>x264_launcher</RootNamespace>
    <ProjectName>x264_launcher</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="x264_launcher.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="x264_launcher.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(SolutionDir)\obj\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(SolutionDir)\obj\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;QT_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(SolutionDir)\..\MUtilities\include;$(SolutionDir)\tmp\$(ProjectName);$(SolutionDir)\..\Prerequisites\VisualLeakDetector\include;$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
      <OmitFramePointers>false</OmitFramePointers>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <OpenMPSupport>true</OpenMPSupport>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Debug\lib;$(SolutionDir)\..\Prerequisites\VisualLeakDetector\lib\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>QtCored4.lib;QtGuid4.lib;Winmm.lib;Psapi.lib;SensAPI.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <EntryPointSymbol>x264_entry_point</EntryPointSymbol>
    </Link>
    <PostBuildEvent>
      <Command>del /S /Q   "$(TargetDir)\Qt*.dll"
rmdir /S /Q "$(TargetDir)\toolset"
rmdir /S /Q "$(TargetDir)\imageformats"

mkdir "$(TargetDir)\toolset\common"
mkdir "$(TargetDir)\toolset\x86"
mkdir "$(TargetDir)\toolset\x64"
mkdir "$(TargetDir)\toolset\x86\nvencc"
mkdir "$(TargetDir)\toolset\x64\nvencc"
mkdir "$(TargetDir)\imageformats"

copy /Y "$(SolutionDir)res\toolset\common\*.exe" "$(TargetDir)\toolset\common\"
copy /Y "$(SolutionDir)res\toolset\common\*.gpg" "$(TargetDir)\toolset\common\"
copy /Y "$(SolutionDir)res\toolset\x86\*.exe" "$(TargetDir)\toolset\x86\"
copy /Y "$(SolutionDir)res\toolset\x64\*.exe" "$(TargetDir)\toolset\x64\"
copy /Y "$(SolutionDir)res\toolset\x86\*.dll" "$(TargetDir)\toolset\x86\"
copy /Y "$(SolutionDir)res\toolset\x64\*.dll" "$(TargetDir)\toolset\x64\"
copy /Y "$(SolutionDir)res\toolset\x86\nvencc\*.exe" "$(TargetDir)\toolset\x86\nvencc"
copy /Y "$(SolutionDir)res\toolset\x64\nvencc\*.exe" "$(TargetDir)\toolset\x64\nvencc"
copy /Y "$(SolutionDir)res\toolset\x86\nvencc\*.dll" "$(TargetDir)\toolset\x86\nvencc"
copy /Y "$(SolutionDir)res\toolset\x64\nvencc\*.dll" "$(TargetDir)\toolset\x64\nvencc"

for %%i in (QtCored4, QtGuid4, QtSvgd4, QtXmld4) do (
    copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Debug\bin\%%i.dll" "$(TargetDir)"
    copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Debug\bin\%%i.pdb" "$(TargetDir)"
)

for %%i in (qicod4, qsvgd4, qjpegd4, qtiffd4, qgifd4) do (
    copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Debug\plugins\imageformats\%%i.dll" "$(TargetDir)\imageformats"
    copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Debug\plugins\imageformats\%%i.pdb" "$(TargetDir)\imageformats"
)

copy /Y "$(SolutionDir)\..\Prerequisites\VisualLeakDetector\bin\$(Platform)\*.dll"      "$(TargetDir)"
copy /Y "$(SolutionDir)\..\Prerequisites\VisualLeakDetector\bin\$(Platform)\*.manifest" "$(TargetDir)"
</Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>Copy Toolset</Message>
    </PostBuildEvent>
    <PreBuildEvent>
      <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
      <Message>Update Build Number</Message>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>Full</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;QT_NO_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(SolutionDir)\..\MUtilities\include;$(SolutionDir)\tmp\$(ProjectName);$(SolutionDir)\..\Prerequisites\VisualLeakDetector\include;$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <CreateHotpatchableImage>false</CreateHotpatchableImage>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <MinimalRebuild>false</MinimalRebuild>
      <OmitFramePointers>true</OmitFramePointers>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <OpenMPSupport>true</OpenMPSupport>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>notelemetry.obj;QtCore4.lib;QtGui4.lib;Winmm.lib;dwmapi.lib;Psapi.lib;SensAPI.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <EntryPointSymbol>x264_entry_point</EntryPointSymbol>
    </Link>
    <PreBuildEvent>
      <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
    </PreBuildEvent>
    <PreBuildEvent>
      <Message>Update Build Number</Message>
    </PreBuildEvent>
    <PreLinkEvent>
      <Command>
      </Command>
    </PreLinkEvent>
    <PreLinkEvent>
      <Message>
      </Message>
    </PreLinkEvent>
    <PostBuildEvent>
      <Command>del /S /Q "$(TargetDir)\Qt*.dll"
rmdir /S /Q "$(TargetDir)\toolset"
rmdir /S /Q "$(TargetDir)\imageformats"

mkdir "$(TargetDir)\toolset\common"
mkdir "$(TargetDir)\toolset\x86"
mkdir "$(TargetDir)\toolset\x64"
mkdir "$(TargetDir)\toolset\x86\nvencc"
mkdir "$(TargetDir)\toolset\x64\nvencc"
mkdir "$(TargetDir)\imageformats"

copy /Y "$(SolutionDir)res\toolset\common\*.exe" "$(TargetDir)\toolset\common\"
copy /Y "$(SolutionDir)res\toolset\common\*.gpg" "$(TargetDir)\toolset\common\"
copy /Y "$(SolutionDir)res\toolset\x86\*.exe" "$(TargetDir)\toolset\x86\"
copy /Y "$(SolutionDir)res\toolset\x64\*.exe" "$(TargetDir)\toolset\x64\"
copy /Y "$(SolutionDir)res\toolset\x86\*.dll" "$(TargetDir)\toolset\x86\"
copy /Y "$(SolutionDir)res\toolset\x64\*.dll" "$(TargetDir)\toolset\x64\"
copy /Y "$(SolutionDir)res\toolset\x86\nvencc\*.exe" "$(TargetDir)\toolset\x86\nvencc"
copy /Y "$(SolutionDir)res\toolset\x64\nvencc\*.exe" "$(TargetDir)\toolset\x64\nvencc"
copy /Y "$(SolutionDir)res\toolset\x86\nvencc\*.dll" "$(TargetDir)\toolset\x86\nvencc"
copy /Y "$(SolutionDir)res\toolset\x64\nvencc\*.dll" "$(TargetDir)\toolset\x64\nvencc"

copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\bin\QtCore4.dll" "$(TargetDir)"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\bin\QtGui4.dll"  "$(TargetDir)"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\bin\QtSvg4.dll"  "$(TargetDir)"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\bin\QtXml4.dll"  "$(TargetDir)"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\plugins\imageformats\qico4.dll"  "$(TargetDir)\imageformats"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\plugins\imageformats\qsvg4.dll"  "$(TargetDir)\imageformats"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\plugins\imageformats\qjpeg4.dll" "$(TargetDir)\imageformats"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\plugins\imageformats\qtiff4.dll" "$(TargetDir)\imageformats"
copy /Y "$(ProjectDir)\..\Prerequisites\Qt4\$(PlatformToolset)\Shared\plugins\imageformats\qgif4.dll"  "$(TargetDir)\imageformats"
</Command>
      <Message>Copy Toolset</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <CustomBuild Include="gui\win_addJob.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_help.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_preferences.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_main.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_editor.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_updater.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="gui\win_about.ui">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\UIC_%(Filename).h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="res\resources.qrc">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">RCC "$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">RCC "$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\QRC_%(Filename).cpp;%(Outputs)</Outputs>
      <SubType>Designer</SubType>
    </CustomBuild>
    <None Include="res\icons\movie.ico" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="src\thread_ipc_send.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\thread_ipc_recv.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\thread_binaries.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="src\encoder_nvencc.h" />
    <ClInclude Include="src\model_clipInfo.h" />
    <ClInclude Include="src\source_factory.h" />
    <ClInclude Include="src\string_validator.h" />
    <CustomBuild Include="src\thread_startup.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\thread_abstract.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="tmp\x264_launcher\UIC_win_about.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_addJob.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_editor.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_help.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_main.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_preferences.h" />
    <ClInclude Include="tmp\x264_launcher\UIC_win_updater.h" />
    <CustomBuild Include="src\win_about.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\win_updater.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\win_editor.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\win_preferences.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\win_help.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\win_addJob.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\thread_encode.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="resource.h" />
    <ClInclude Include="src\cli.h" />
    <ClInclude Include="src\encoder_abstract.h" />
    <ClInclude Include="src\encoder_factory.h" />
    <ClInclude Include="src\encoder_x264.h" />
    <ClInclude Include="src\encoder_x265.h" />
    <ClInclude Include="src\global.h" />
    <CustomBuild Include="src\model_jobList.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\model_logFile.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="src\job_object.h" />
    <CustomBuild Include="src\input_filter.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="src\mediainfo.h" />
    <ClInclude Include="src\model_options.h" />
    <ClInclude Include="src\model_preferences.h" />
    <ClInclude Include="src\model_recently.h" />
    <ClInclude Include="src\model_status.h" />
    <ClInclude Include="src\model_sysinfo.h" />
    <ClInclude Include="src\source_abstract.h" />
    <ClInclude Include="src\source_avisynth.h" />
    <ClInclude Include="src\source_vapoursynth.h" />
    <ClInclude Include="src\targetver.h" />
    <CustomBuild Include="src\thread_avisynth.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\thread_vapoursynth.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="src\tool_abstract.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <ClInclude Include="src\version.h" />
    <CustomBuild Include="src\win_main.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp"</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="src\encoder_abstract.cpp" />
    <ClCompile Include="src\encoder_factory.cpp" />
    <ClCompile Include="src\encoder_nvencc.cpp" />
    <ClCompile Include="src\encoder_x264.cpp" />
    <ClCompile Include="src\encoder_x265.cpp" />
    <ClCompile Include="src\job_object.cpp" />
    <ClCompile Include="src\input_filter.cpp" />
    <ClCompile Include="src\mediainfo.cpp" />
    <ClCompile Include="src\model_clipInfo.cpp" />
    <ClCompile Include="src\model_jobList.cpp" />
    <ClCompile Include="src\model_logFile.cpp" />
    <ClCompile Include="src\model_options.cpp" />
    <ClCompile Include="src\model_preferences.cpp" />
    <ClCompile Include="src\model_recently.cpp" />
    <ClCompile Include="src\source_abstract.cpp" />
    <ClCompile Include="src\source_avisynth.cpp" />
    <ClCompile Include="src\source_factory.cpp" />
    <ClCompile Include="src\source_vapoursynth.cpp" />
    <ClCompile Include="src\string_validator.cpp" />
    <ClCompile Include="src\thread_abstract.cpp" />
    <ClCompile Include="src\thread_avisynth.cpp" />
    <ClCompile Include="src\thread_binaries.cpp" />
    <ClCompile Include="src\thread_encode.cpp" />
    <ClCompile Include="src\global.cpp" />
    <ClCompile Include="src\main.cpp" />
    <ClCompile Include="src\thread_ipc_recv.cpp" />
    <ClCompile Include="src\thread_ipc_send.cpp" />
    <ClCompile Include="src\thread_startup.cpp" />
    <ClCompile Include="src\thread_vapoursynth.cpp" />
    <ClCompile Include="src\tool_abstract.cpp" />
    <ClCompile Include="src\win_about.cpp" />
    <ClCompile Include="src\win_addJob.cpp" />
    <ClCompile Include="src\win_editor.cpp" />
    <ClCompile Include="src\win_help.cpp" />
    <ClCompile Include="src\win_main.cpp" />
    <ClCompile Include="src\win_preferences.cpp" />
    <ClCompile Include="src\win_updater.cpp" />
    <ClCompile Include="src\zero.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_input_filter.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_model_jobList.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_model_logFile.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_abstract.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_avisynth.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_binaries.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_encode.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_ipc_recv.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_ipc_send.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_startup.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_thread_vapoursynth.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_tool_abstract.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_about.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_addJob.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_editor.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_help.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_main.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_preferences.cpp" />
    <ClCompile Include="tmp\x264_launcher\MOC_win_updater.cpp" />
    <ClCompile Include="tmp\x264_launcher\QRC_resources.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="x264_launcher.rc" />
  </ItemGroup>
  <ItemGroup>
    <Object Include="asm\cpu-detect.obj" />
  </ItemGroup>
  <ItemGroup>
    <Manifest Include="etc\manifest\compat.manifest" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\MUtilities\MUtilities_VS2015.vcxproj">
      <Project>{55405fe1-149f-434c-9d72-4b64348d2a08}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>