/////////////////////////////////////////////////////////////////////////////// // Simple x264 Launcher // Copyright (C) 2004-2013 LoRd_MuldeR // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // http://www.gnu.org/licenses/gpl-2.0.txt /////////////////////////////////////////////////////////////////////////////// #include "win_help.h" #include "uic_win_help.h" #include "global.h" #include #include #include #define AVS2_BINARY(BIN_DIR, IS_X64) QString("%1/%2/avs2yuv_%2.exe").arg((BIN_DIR), ((IS_X64) ? "x64" : "x86")) #define X264_BINARY(BIN_DIR, IS_10BIT, IS_X64) QString("%1/%2/x264_%3_%2.exe").arg((BIN_DIR), ((IS_X64) ? "x64" : "x86"), ((IS_10BIT) ? "10bit" : "8bit")) /////////////////////////////////////////////////////////////////////////////// // Constructor & Destructor /////////////////////////////////////////////////////////////////////////////// HelpDialog::HelpDialog(QWidget *parent, bool avs2yuv, bool x64supported, bool use10BitEncoding) : QDialog(parent), m_appDir(QApplication::applicationDirPath() + "/toolset"), m_avs2yuv(avs2yuv), m_x64supported(x64supported), m_use10BitEncoding(use10BitEncoding), m_process(new QProcess()), ui(new Ui::HelpDialog()) { //Init the dialog, from the .ui file ui->setupUi(this); setWindowFlags(windowFlags() & (~Qt::WindowContextHelpButtonHint)); //Fix size setMinimumSize(size()); //Prepare process m_process->setReadChannelMode(QProcess::MergedChannels); m_process->setReadChannel(QProcess::StandardOutput); connect(m_process, SIGNAL(readyRead()), this, SLOT(readyRead())); connect(m_process, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(finished())); m_startAgain = true; } HelpDialog::~HelpDialog(void) { delete m_process; delete ui; } /////////////////////////////////////////////////////////////////////////////// // Events /////////////////////////////////////////////////////////////////////////////// void HelpDialog::showEvent(QShowEvent *event) { ui->logo_x264->setHidden(m_avs2yuv); ui->logo_avisynth->setVisible(m_avs2yuv); QDialog::showEvent(event); m_startAgain = true; if(!m_avs2yuv) { m_process->start(X264_BINARY(m_appDir, m_use10BitEncoding, m_x64supported), QStringList() << "--version"); } else { m_process->start(AVS2_BINARY(m_appDir, m_x64supported), QStringList()); } if(!m_process->waitForStarted()) { ui->plainTextEdit->appendPlainText(tr("Failed to create x264 process :-(")); } } void HelpDialog::closeEvent(QCloseEvent *e) { if(m_process->state() != QProcess::NotRunning) { e->ignore(); x264_beep(x264_beep_warning); return; } QDialog::closeEvent(e); } /////////////////////////////////////////////////////////////////////////////// // Slots /////////////////////////////////////////////////////////////////////////////// void HelpDialog::readyRead(void) { while(m_process->canReadLine()) { QString line = QString::fromLatin1(m_process->readLine()); while(line.endsWith('\r') || line.endsWith('\n')) { line = line.left(line.length() - 1); } ui->plainTextEdit->appendPlainText(line); } } void HelpDialog::finished(void) { if(m_startAgain) { m_startAgain = false; if(!m_avs2yuv) { m_process->start(X264_BINARY(m_appDir, m_use10BitEncoding, m_x64supported), QStringList() << "--fullhelp"); ui->plainTextEdit->appendPlainText("\n--------\n"); if(!m_process->waitForStarted()) { ui->plainTextEdit->appendPlainText(tr("Failed to create x264 process :-(")); } } } else { ui->plainTextEdit->verticalScrollBar()->setSliderPosition(0); } }