/////////////////////////////////////////////////////////////////////////////// // Simple x264 Launcher // Copyright (C) 2004-2023 LoRd_MuldeR // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // http://www.gnu.org/licenses/gpl-2.0.txt /////////////////////////////////////////////////////////////////////////////// #include "win_editor.h" #include "UIC_win_editor.h" #include "global.h" #include #include #include /////////////////////////////////////////////////////////////////////////////// // Constructor & Destructor /////////////////////////////////////////////////////////////////////////////// EditorDialog::EditorDialog(QWidget *parent) : QDialog(parent), ui(new Ui::EditorDialog()) { //Init the dialog, from the .ui file ui->setupUi(this); setWindowFlags(windowFlags() & (~Qt::WindowContextHelpButtonHint)); //Fix size setMinimumSize(size()); } EditorDialog::~EditorDialog(void) { delete ui; } /////////////////////////////////////////////////////////////////////////////// // Public Functions /////////////////////////////////////////////////////////////////////////////// QString EditorDialog::getEditText(void) { return ui->plainTextEdit->toPlainText().simplified(); } void EditorDialog::setEditText(const QString &text) { ui->plainTextEdit->clear(); ui->plainTextEdit->appendPlainText(text.simplified()); } /////////////////////////////////////////////////////////////////////////////// // Events /////////////////////////////////////////////////////////////////////////////// /*None*/ /////////////////////////////////////////////////////////////////////////////// // Slots /////////////////////////////////////////////////////////////////////////////// /*None*/