Added solution/project files for Visual Studio 2012.
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src/qtmain_win.cpp
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145
src/qtmain_win.cpp
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// ==========================================================================
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// qtmain_win.cpp
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// ==========================================================================
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//
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// This source file is included from Qt v4.8.4, because VS2012 won't link
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// with the 'qtmain.lib' from the official Qt v4.8.4 (VS2010) release.
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//
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// ==========================================================================
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/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Windows main function of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qt_windows.h"
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#include "qbytearray.h"
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#include "qstring.h"
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#include "qvector.h"
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/*
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This file contains the code in the qtmain library for Windows.
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qtmain contains the Windows startup code and is required for
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linking to the Qt DLL.
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When a Windows application starts, the WinMain function is
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invoked. WinMain calls qWinMain in the Qt DLL/library, which
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initializes Qt.
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*/
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QT_BEGIN_NAMESPACE
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#if defined(Q_OS_WINCE)
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extern void __cdecl qWinMain(HINSTANCE, HINSTANCE, LPSTR, int, int &, QVector<char *> &);
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#else
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extern void qWinMain(HINSTANCE, HINSTANCE, LPSTR, int, int &, QVector<char *> &);
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#endif
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QT_END_NAMESPACE
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QT_USE_NAMESPACE
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#if defined(QT_NEEDS_QMAIN)
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int qMain(int, char **);
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#define main qMain
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#else
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#ifdef Q_OS_WINCE
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extern "C" int __cdecl main(int, char **);
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#else
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extern "C" int main(int, char **);
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#endif
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#endif
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/*
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WinMain() - Initializes Windows and calls user's startup function main().
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NOTE: WinMain() won't be called if the application was linked as a "console"
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application.
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*/
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#ifdef Q_OS_WINCE
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int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPWSTR /*wCmdParam*/, int cmdShow)
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#else
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extern "C"
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int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR /*cmdParamarg*/, int cmdShow)
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#endif
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{
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QByteArray cmdParam = QString::fromWCharArray(GetCommandLine()).toLocal8Bit();
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#if defined(Q_OS_WINCE)
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wchar_t appName[MAX_PATH];
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GetModuleFileName(0, appName, MAX_PATH);
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cmdParam.prepend(QString(QLatin1String("\"%1\" ")).arg(QString::fromWCharArray(appName)).toLocal8Bit());
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#endif
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int argc = 0;
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QVector<char *> argv(8);
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qWinMain(instance, prevInstance, cmdParam.data(), cmdShow, argc, argv);
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#if defined(Q_OS_WINCE)
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wchar_t uniqueAppID[MAX_PATH];
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GetModuleFileName(0, uniqueAppID, MAX_PATH);
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QString uid = QString::fromWCharArray(uniqueAppID).toLower().replace(QLatin1String("\\"), QLatin1String("_"));
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// If there exists an other instance of this application
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// it will be the owner of a mutex with the unique ID.
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HANDLE mutex = CreateMutex(NULL, TRUE, (LPCWSTR)uid.utf16());
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if (mutex && ERROR_ALREADY_EXISTS == GetLastError()) {
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CloseHandle(mutex);
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// The app is already running, so we use the unique
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// ID to create a unique messageNo, which is used
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// as the registered class name for the windows
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// created. Set the first instance's window to the
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// foreground, else just terminate.
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// Use bitwise 0x01 OR to reactivate window state if
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// it was hidden
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UINT msgNo = RegisterWindowMessage((LPCWSTR)uid.utf16());
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HWND aHwnd = FindWindow((LPCWSTR)QString::number(msgNo).utf16(), 0);
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if (aHwnd)
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SetForegroundWindow((HWND)(((ULONG)aHwnd) | 0x01));
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return 0;
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}
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#endif // Q_OS_WINCE
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int result = main(argc, argv.data());
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#if defined(Q_OS_WINCE)
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CloseHandle(mutex);
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#endif
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return result;
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}
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@ -22,7 +22,7 @@
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#define VER_X264_MAJOR 2
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#define VER_X264_MINOR 0
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#define VER_X264_PATCH 7
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#define VER_X264_BUILD 395
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#define VER_X264_BUILD 397
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#define VER_X264_MINIMUM_REV 2223
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#define VER_X264_CURRENT_API 129
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20
x264_launcher_MSVC2012.sln
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20
x264_launcher_MSVC2012.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x264_launcher", "x264_launcher_MSVC2012.vcxproj", "{563D953B-CBC3-4C75-AFC2-5BD87531C332}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.ActiveCfg = Debug|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.Build.0 = Debug|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.ActiveCfg = Release|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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338
x264_launcher_MSVC2012.vcxproj
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338
x264_launcher_MSVC2012.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{563D953B-CBC3-4C75-AFC2-5BD87531C332}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>x264_launcher</RootNamespace>
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<ProjectName>x264_launcher</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;QT_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(QTDIR)\lib;$(SolutionDir)etc\vld\lib\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>QtCored4.lib;QtGuid4.lib;Winmm.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>del /S /Q "$(TargetDir)\*.dll"
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rmdir /S /Q "$(TargetDir)\toolset"
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rmdir /S /Q "$(TargetDir)\imageformats"
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mkdir "$(TargetDir)\toolset"
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mkdir "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset\"
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copy /Y "$(QTDIR)\bin\QtCored4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtGuid4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtSvgd4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtXmld4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\plugins\imageformats\qicod4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qsvgd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qjpegd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qtiffd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qgifd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.dll" "$(TargetDir)"
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copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.manifest" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy Toolset</Message>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
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<Message>Update Build Number</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;QT_NO_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<CreateHotpatchableImage>false</CreateHotpatchableImage>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<OmitFramePointers>true</OmitFramePointers>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>QtCore4.lib;QtGui4.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PreBuildEvent>
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<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Update Build Number</Message>
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</PreBuildEvent>
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<PreLinkEvent>
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<Command>
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</Command>
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</PreLinkEvent>
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<PreLinkEvent>
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<Message>
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</Message>
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</PreLinkEvent>
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<PostBuildEvent>
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<Command>del /S /Q "$(TargetDir)\*.dll"
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rmdir /S /Q "$(TargetDir)\toolset"
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rmdir /S /Q "$(TargetDir)\imageformats"
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mkdir "$(TargetDir)\toolset"
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mkdir "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset\"
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copy /Y "$(QTDIR)\bin\QtCore4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtGui4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtSvg4.dll" "$(TargetDir)"
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||||
copy /Y "$(QTDIR)\bin\QtXml4.dll" "$(TargetDir)"
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||||
copy /Y "$(QTDIR)\plugins\imageformats\qico4.dll" "$(TargetDir)\imageformats"
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||||
copy /Y "$(QTDIR)\plugins\imageformats\qsvg4.dll" "$(TargetDir)\imageformats"
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||||
copy /Y "$(QTDIR)\plugins\imageformats\qjpeg4.dll" "$(TargetDir)\imageformats"
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||||
copy /Y "$(QTDIR)\plugins\imageformats\qtiff4.dll" "$(TargetDir)\imageformats"
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||||
copy /Y "$(QTDIR)\plugins\imageformats\qgif4.dll" "$(TargetDir)\imageformats"
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||||
</Command>
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||||
<Message>Copy Toolset</Message>
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||||
</PostBuildEvent>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<CustomBuild Include="gui\win_addJob.ui">
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||||
<FileType>Document</FileType>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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||||
</CustomBuild>
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<CustomBuild Include="gui\win_help.ui">
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||||
<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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||||
<CustomBuild Include="gui\win_preferences.ui">
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||||
<FileType>Document</FileType>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
|
||||
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|
||||
</CustomBuild>
|
||||
<CustomBuild Include="gui\win_help.ui">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\win_help.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="gui\win_preferences.ui">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\win_preferences.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="gui\win_main.ui">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="gui\win_editor.ui">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\win_editor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\thread_ipc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="x264_launcher.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Object Include="asm\cpu-detect.obj">
|
||||
<Filter>Assembly</Filter>
|
||||
</Object>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user