Added solution/project files for Visual Studio 2012.

This commit is contained in:
LoRd_MuldeR 2012-12-02 19:58:49 +01:00
parent 4883e8aae2
commit d17f7d0bd9
5 changed files with 687 additions and 1 deletions

145
src/qtmain_win.cpp Normal file
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@ -0,0 +1,145 @@
// ==========================================================================
// qtmain_win.cpp
// ==========================================================================
//
// This source file is included from Qt v4.8.4, because VS2012 won't link
// with the 'qtmain.lib' from the official Qt v4.8.4 (VS2010) release.
//
// ==========================================================================
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Windows main function of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qt_windows.h"
#include "qbytearray.h"
#include "qstring.h"
#include "qvector.h"
/*
This file contains the code in the qtmain library for Windows.
qtmain contains the Windows startup code and is required for
linking to the Qt DLL.
When a Windows application starts, the WinMain function is
invoked. WinMain calls qWinMain in the Qt DLL/library, which
initializes Qt.
*/
QT_BEGIN_NAMESPACE
#if defined(Q_OS_WINCE)
extern void __cdecl qWinMain(HINSTANCE, HINSTANCE, LPSTR, int, int &, QVector<char *> &);
#else
extern void qWinMain(HINSTANCE, HINSTANCE, LPSTR, int, int &, QVector<char *> &);
#endif
QT_END_NAMESPACE
QT_USE_NAMESPACE
#if defined(QT_NEEDS_QMAIN)
int qMain(int, char **);
#define main qMain
#else
#ifdef Q_OS_WINCE
extern "C" int __cdecl main(int, char **);
#else
extern "C" int main(int, char **);
#endif
#endif
/*
WinMain() - Initializes Windows and calls user's startup function main().
NOTE: WinMain() won't be called if the application was linked as a "console"
application.
*/
#ifdef Q_OS_WINCE
int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPWSTR /*wCmdParam*/, int cmdShow)
#else
extern "C"
int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR /*cmdParamarg*/, int cmdShow)
#endif
{
QByteArray cmdParam = QString::fromWCharArray(GetCommandLine()).toLocal8Bit();
#if defined(Q_OS_WINCE)
wchar_t appName[MAX_PATH];
GetModuleFileName(0, appName, MAX_PATH);
cmdParam.prepend(QString(QLatin1String("\"%1\" ")).arg(QString::fromWCharArray(appName)).toLocal8Bit());
#endif
int argc = 0;
QVector<char *> argv(8);
qWinMain(instance, prevInstance, cmdParam.data(), cmdShow, argc, argv);
#if defined(Q_OS_WINCE)
wchar_t uniqueAppID[MAX_PATH];
GetModuleFileName(0, uniqueAppID, MAX_PATH);
QString uid = QString::fromWCharArray(uniqueAppID).toLower().replace(QLatin1String("\\"), QLatin1String("_"));
// If there exists an other instance of this application
// it will be the owner of a mutex with the unique ID.
HANDLE mutex = CreateMutex(NULL, TRUE, (LPCWSTR)uid.utf16());
if (mutex && ERROR_ALREADY_EXISTS == GetLastError()) {
CloseHandle(mutex);
// The app is already running, so we use the unique
// ID to create a unique messageNo, which is used
// as the registered class name for the windows
// created. Set the first instance's window to the
// foreground, else just terminate.
// Use bitwise 0x01 OR to reactivate window state if
// it was hidden
UINT msgNo = RegisterWindowMessage((LPCWSTR)uid.utf16());
HWND aHwnd = FindWindow((LPCWSTR)QString::number(msgNo).utf16(), 0);
if (aHwnd)
SetForegroundWindow((HWND)(((ULONG)aHwnd) | 0x01));
return 0;
}
#endif // Q_OS_WINCE
int result = main(argc, argv.data());
#if defined(Q_OS_WINCE)
CloseHandle(mutex);
#endif
return result;
}

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@ -22,7 +22,7 @@
#define VER_X264_MAJOR 2
#define VER_X264_MINOR 0
#define VER_X264_PATCH 7
#define VER_X264_BUILD 395
#define VER_X264_BUILD 397
#define VER_X264_MINIMUM_REV 2223
#define VER_X264_CURRENT_API 129

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x264_launcher", "x264_launcher_MSVC2012.vcxproj", "{563D953B-CBC3-4C75-AFC2-5BD87531C332}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.ActiveCfg = Debug|Win32
{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.Build.0 = Debug|Win32
{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.ActiveCfg = Release|Win32
{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{563D953B-CBC3-4C75-AFC2-5BD87531C332}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>x264_launcher</RootNamespace>
<ProjectName>x264_launcher</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;QT_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(QTDIR)\lib;$(SolutionDir)etc\vld\lib\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>QtCored4.lib;QtGuid4.lib;Winmm.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>del /S /Q "$(TargetDir)\*.dll"
rmdir /S /Q "$(TargetDir)\toolset"
rmdir /S /Q "$(TargetDir)\imageformats"
mkdir "$(TargetDir)\toolset"
mkdir "$(TargetDir)\imageformats"
copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset\"
copy /Y "$(QTDIR)\bin\QtCored4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtGuid4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtSvgd4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtXmld4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\plugins\imageformats\qicod4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qsvgd4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qjpegd4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qtiffd4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qgifd4.dll" "$(TargetDir)\imageformats"
copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.dll" "$(TargetDir)"
copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.manifest" "$(TargetDir)"
</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Toolset</Message>
</PostBuildEvent>
<PreBuildEvent>
<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
<Message>Update Build Number</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;QT_NO_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>true</WholeProgramOptimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>QtCore4.lib;QtGui4.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PreBuildEvent>
<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Update Build Number</Message>
</PreBuildEvent>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>
</Message>
</PreLinkEvent>
<PostBuildEvent>
<Command>del /S /Q "$(TargetDir)\*.dll"
rmdir /S /Q "$(TargetDir)\toolset"
rmdir /S /Q "$(TargetDir)\imageformats"
mkdir "$(TargetDir)\toolset"
mkdir "$(TargetDir)\imageformats"
copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset\"
copy /Y "$(QTDIR)\bin\QtCore4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtGui4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtSvg4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\bin\QtXml4.dll" "$(TargetDir)"
copy /Y "$(QTDIR)\plugins\imageformats\qico4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qsvg4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qjpeg4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qtiff4.dll" "$(TargetDir)\imageformats"
copy /Y "$(QTDIR)\plugins\imageformats\qgif4.dll" "$(TargetDir)\imageformats"
</Command>
<Message>Copy Toolset</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="gui\win_addJob.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="gui\win_help.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="gui\win_preferences.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<CustomBuild Include="gui\win_main.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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</CustomBuild>
<CustomBuild Include="gui\win_editor.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
</CustomBuild>
<None Include="ReadMe.txt" />
<CustomBuild Include="res\resources.qrc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">RCC "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<SubType>Designer</SubType>
</CustomBuild>
<None Include="res\icons\movie.ico" />
</ItemGroup>
<ItemGroup>
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