Added Visual Studio 2013 project/solution files.
This commit is contained in:
parent
9aa3e8ddde
commit
5df550e847
22
x264_launcher_MSVC2013.sln
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22
x264_launcher_MSVC2013.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x264_launcher", "x264_launcher_MSVC2013.vcxproj", "{563D953B-CBC3-4C75-AFC2-5BD87531C332}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.ActiveCfg = Debug|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Debug|Win32.Build.0 = Debug|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.ActiveCfg = Release|Win32
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{563D953B-CBC3-4C75-AFC2-5BD87531C332}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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371
x264_launcher_MSVC2013.vcxproj
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371
x264_launcher_MSVC2013.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{563D953B-CBC3-4C75-AFC2-5BD87531C332}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>x264_launcher</RootNamespace>
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<ProjectName>x264_launcher</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;QT_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(QTDIR)\lib;$(SolutionDir)etc\vld\lib\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>QtCored4.lib;QtGuid4.lib;Winmm.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<EntryPointSymbol>x264_entry_point</EntryPointSymbol>
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</Link>
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<PostBuildEvent>
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<Command>del /S /Q "$(TargetDir)\*.dll"
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rmdir /S /Q "$(TargetDir)\toolset"
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rmdir /S /Q "$(TargetDir)\imageformats"
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mkdir "$(TargetDir)\toolset\x86"
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mkdir "$(TargetDir)\toolset\x64"
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mkdir "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)res\toolset\x86\*.exe" "$(TargetDir)\toolset\x86\"
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copy /Y "$(SolutionDir)res\toolset\x86\*.dll" "$(TargetDir)\toolset\x86\"
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copy /Y "$(SolutionDir)res\toolset\x64\*.exe" "$(TargetDir)\toolset\x64\"
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copy /Y "$(SolutionDir)res\toolset\x64\*.dll" "$(TargetDir)\toolset\x64\"
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copy /Y "$(QTDIR)\bin\QtCored4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtGuid4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtSvgd4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtXmld4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\plugins\imageformats\qicod4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qsvgd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qjpegd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qtiffd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qgifd4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.dll" "$(TargetDir)"
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copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.manifest" "$(TargetDir)"
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</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy Toolset</Message>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
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<Message>Update Build Number</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;QT_NO_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<CreateHotpatchableImage>false</CreateHotpatchableImage>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<OmitFramePointers>true</OmitFramePointers>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>QtCore4.lib;QtGui4.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<EntryPointSymbol>x264_entry_point</EntryPointSymbol>
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</Link>
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<PreBuildEvent>
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<Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 5</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Update Build Number</Message>
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</PreBuildEvent>
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<PreLinkEvent>
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<Command>
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</Command>
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</PreLinkEvent>
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<PreLinkEvent>
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<Message>
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</Message>
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</PreLinkEvent>
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<PostBuildEvent>
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<Command>del /S /Q "$(TargetDir)\*.dll"
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rmdir /S /Q "$(TargetDir)\toolset"
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rmdir /S /Q "$(TargetDir)\imageformats"
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mkdir "$(TargetDir)\toolset\x86"
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mkdir "$(TargetDir)\toolset\x64"
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mkdir "$(TargetDir)\imageformats"
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copy /Y "$(SolutionDir)res\toolset\x86\*.exe" "$(TargetDir)\toolset\x86\"
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copy /Y "$(SolutionDir)res\toolset\x64\*.exe" "$(TargetDir)\toolset\x64\"
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copy /Y "$(QTDIR)\bin\QtCore4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtGui4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtSvg4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\bin\QtXml4.dll" "$(TargetDir)"
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copy /Y "$(QTDIR)\plugins\imageformats\qico4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qsvg4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qjpeg4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qtiff4.dll" "$(TargetDir)\imageformats"
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copy /Y "$(QTDIR)\plugins\imageformats\qgif4.dll" "$(TargetDir)\imageformats"
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</Command>
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<Message>Copy Toolset</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<CustomBuild Include="gui\win_addJob.ui">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="gui\win_help.ui">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="gui\win_preferences.ui">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="gui\win_main.ui">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="gui\win_editor.ui">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o "$(SolutionDir)tmp\uic\uic_%(Filename).h" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UIC "$(SolutionDir)tmp\uic\uic_%(Filename).h"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\uic\uic_%(Filename).h;%(Outputs)</Outputs>
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</CustomBuild>
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<None Include="ReadMe.txt" />
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<CustomBuild Include="res\resources.qrc">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">RCC "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp;%(Outputs)</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\rcc.exe" -o "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp" -name "%(Filename)" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">RCC "$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp"</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\qrc\qrc_%(Filename).cpp;%(Outputs)</Outputs>
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<SubType>Designer</SubType>
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</CustomBuild>
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<None Include="res\icons\movie.ico" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="src\win_editor.h">
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\moc\moc_%(Filename).cpp"</Message>
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||||||
|
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||||||
|
<ClCompile Include="src\win_editor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="tmp\moc\moc_win_editor.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="src\thread_ipc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="tmp\moc\moc_thread_ipc.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="src\qtmain_win.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\thread_avisynth.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="tmp\moc\moc_thread_avisynth.cpp">
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<Filter>Generated Files</Filter>
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</ClCompile>
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<ClCompile Include="src\model_preferences.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\model_recently.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\thread_vapoursynth.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||||
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<ClCompile Include="tmp\moc\moc_thread_vapoursynth.cpp">
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<Filter>Generated Files</Filter>
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||||||
|
</ClCompile>
|
||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<CustomBuild Include="src\win_main.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="res\resources.qrc">
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<Filter>Resource Files</Filter>
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</CustomBuild>
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<CustomBuild Include="src\thread_encode.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="src\model_jobList.h">
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<Filter>Header Files</Filter>
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||||||
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</CustomBuild>
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<CustomBuild Include="src\model_logFile.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="gui\win_addJob.ui">
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<Filter>Dialogs</Filter>
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</CustomBuild>
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<CustomBuild Include="src\win_addJob.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="gui\win_help.ui">
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<Filter>Dialogs</Filter>
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</CustomBuild>
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<CustomBuild Include="src\win_help.h">
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<Filter>Header Files</Filter>
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</CustomBuild>
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<CustomBuild Include="gui\win_preferences.ui">
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<Filter>Dialogs</Filter>
|
||||||
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</CustomBuild>
|
||||||
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<CustomBuild Include="src\win_preferences.h">
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<Filter>Header Files</Filter>
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||||||
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</CustomBuild>
|
||||||
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<CustomBuild Include="gui\win_main.ui">
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<Filter>Dialogs</Filter>
|
||||||
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</CustomBuild>
|
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<CustomBuild Include="gui\win_editor.ui">
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||||||
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<Filter>Dialogs</Filter>
|
||||||
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</CustomBuild>
|
||||||
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<CustomBuild Include="src\win_editor.h">
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||||||
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<Filter>Header Files</Filter>
|
||||||
|
</CustomBuild>
|
||||||
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<CustomBuild Include="src\thread_ipc.h">
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||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</CustomBuild>
|
||||||
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<CustomBuild Include="src\thread_avisynth.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</CustomBuild>
|
||||||
|
<CustomBuild Include="src\thread_vapoursynth.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</CustomBuild>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="x264_launcher.rc">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</ResourceCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Object Include="asm\cpu-detect.obj">
|
||||||
|
<Filter>Assembly</Filter>
|
||||||
|
</Object>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user