Bump x265 minimum required version to 3.5.
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@ -2,6 +2,12 @@
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Simple x264/x265 Launcher version history
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Simple x264/x265 Launcher version history
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-----------------------------------------
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-----------------------------------------
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Version 3.00 [2021-05-29]
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* Updated x265 to version 3.5+2
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* Updated cURL to version 7.76.1 (2021-04-14)
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* Updated build environment to Visual Studio 2019 with Update-10
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* Do not close application when hibernating computer
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Version 2.99 [2020-11-18]
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Version 2.99 [2020-11-18]
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* Updated x264 to revision 3027 (API v161)
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* Updated x264 to revision 3027 (API v161)
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* Updated x265 to version 3.4+30
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* Updated x265 to version 3.4+30
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@ -40,7 +40,7 @@
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#include <QPair>
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#include <QPair>
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//x265 version info
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//x265 version info
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static const unsigned int VERSION_X265_MINIMUM_VER = 34;
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static const unsigned int VERSION_X265_MINIMUM_VER = 35;
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static const unsigned int VERSION_X265_MINIMUM_REV = 0;
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static const unsigned int VERSION_X265_MINIMUM_REV = 0;
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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@ -23,10 +23,10 @@
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#error Please do *not* inlcude "version.h" directly!
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#error Please do *not* inlcude "version.h" directly!
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#endif
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#endif
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#define VER_X264_MAJOR 2
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#define VER_X264_MAJOR 3
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#define VER_X264_MINOR 9
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#define VER_X264_MINOR 0
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#define VER_X264_PATCH 9
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#define VER_X264_PATCH 0
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#define VER_X264_BUILD 1210
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#define VER_X264_BUILD 1212
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#define VER_X264_PORTABLE_EDITION (0)
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#define VER_X264_PORTABLE_EDITION (0)
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@ -15,7 +15,7 @@
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<Keyword>Win32Proj</Keyword>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>x264_launcher</RootNamespace>
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<RootNamespace>x264_launcher</RootNamespace>
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<ProjectName>x264_launcher</ProjectName>
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<ProjectName>x264_launcher</ProjectName>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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