Bump x265 minimum required version to 3.5.

This commit is contained in:
LoRd_MuldeR 2021-05-29 19:25:01 +02:00
parent 7fe6779177
commit 521bd4010a
4 changed files with 12 additions and 6 deletions

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@ -2,6 +2,12 @@
Simple x264/x265 Launcher version history Simple x264/x265 Launcher version history
----------------------------------------- -----------------------------------------
Version 3.00 [2021-05-29]
* Updated x265 to version 3.5+2
* Updated cURL to version 7.76.1 (2021-04-14)
* Updated build environment to Visual Studio 2019 with Update-10
* Do not close application when hibernating computer
Version 2.99 [2020-11-18] Version 2.99 [2020-11-18]
* Updated x264 to revision 3027 (API v161) * Updated x264 to revision 3027 (API v161)
* Updated x265 to version 3.4+30 * Updated x265 to version 3.4+30

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@ -40,7 +40,7 @@
#include <QPair> #include <QPair>
//x265 version info //x265 version info
static const unsigned int VERSION_X265_MINIMUM_VER = 34; static const unsigned int VERSION_X265_MINIMUM_VER = 35;
static const unsigned int VERSION_X265_MINIMUM_REV = 0; static const unsigned int VERSION_X265_MINIMUM_REV = 0;
// ------------------------------------------------------------ // ------------------------------------------------------------

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@ -23,10 +23,10 @@
#error Please do *not* inlcude "version.h" directly! #error Please do *not* inlcude "version.h" directly!
#endif #endif
#define VER_X264_MAJOR 2 #define VER_X264_MAJOR 3
#define VER_X264_MINOR 9 #define VER_X264_MINOR 0
#define VER_X264_PATCH 9 #define VER_X264_PATCH 0
#define VER_X264_BUILD 1210 #define VER_X264_BUILD 1212
#define VER_X264_PORTABLE_EDITION (0) #define VER_X264_PORTABLE_EDITION (0)

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@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>x264_launcher</RootNamespace> <RootNamespace>x264_launcher</RootNamespace>
<ProjectName>x264_launcher</ProjectName> <ProjectName>x264_launcher</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">