Added progress model and processing thread classes.
This commit is contained in:
parent
b83d33f7b3
commit
3007977f0b
119
gui/win_main.ui
119
gui/win_main.ui
@ -6,26 +6,131 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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<width>640</width>
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<height>512</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Simple x264 Launcher</string>
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</property>
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<widget class="QWidget" name="centralwidget"/>
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<widget class="QWidget" name="centralwidget">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QSplitter" name="splitter">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="childrenCollapsible">
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<bool>false</bool>
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</property>
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<widget class="QTableView" name="jobsView">
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<property name="selectionMode">
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<enum>QAbstractItemView::SingleSelection</enum>
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</property>
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<property name="selectionBehavior">
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<enum>QAbstractItemView::SelectRows</enum>
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</property>
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<property name="wordWrap">
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<bool>false</bool>
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</property>
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<property name="cornerButtonEnabled">
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<bool>false</bool>
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</property>
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<attribute name="horizontalHeaderVisible">
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<bool>true</bool>
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</attribute>
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<attribute name="horizontalHeaderHighlightSections">
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<bool>false</bool>
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</attribute>
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<attribute name="verticalHeaderVisible">
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<bool>false</bool>
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</attribute>
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</widget>
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<widget class="QListView" name="logView"/>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QPushButton" name="buttonAddJob">
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<property name="minimumSize">
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<size>
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<width>128</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>Add New Job</string>
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</property>
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<property name="icon">
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<iconset resource="../res/resources.qrc">
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<normaloff>:/buttons/add.png</normaloff>:/buttons/add.png</iconset>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<width>640</width>
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<height>21</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuFile">
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<property name="title">
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<string>File</string>
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</property>
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<addaction name="actionExit"/>
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</widget>
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<widget class="QStatusBar" name="statusbar"/>
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<addaction name="menuFile"/>
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</widget>
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<resources/>
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<connections/>
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<action name="actionExit">
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<property name="icon">
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<iconset resource="../res/resources.qrc">
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<normaloff>:/buttons/door_in.png</normaloff>:/buttons/door_in.png</iconset>
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</property>
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<property name="text">
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<string>Exit</string>
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</property>
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</action>
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</widget>
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<resources>
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<include location="../res/resources.qrc"/>
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</resources>
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<connections>
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<connection>
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<sender>actionExit</sender>
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<signal>activated()</signal>
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<receiver>MainWindow</receiver>
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<slot>close()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>-1</x>
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<y>-1</y>
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</hint>
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<hint type="destinationlabel">
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<x>399</x>
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<y>299</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -2,5 +2,7 @@
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<RCC version="1.0">
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<qresource>
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<file>icons/movie.ico</file>
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<file>buttons/add.png</file>
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<file>buttons/door_in.png</file>
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</qresource>
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</RCC>
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@ -25,6 +25,7 @@
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//Qt includes
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#include <QCoreApplication>
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#include <QDate>
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#include <QPlastiqueStyle>
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///////////////////////////////////////////////////////////////////////////////
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// Main function
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@ -67,10 +68,16 @@ static int x264_main(int argc, char* argv[])
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return -1;
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}
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//Run application
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//Set style
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qApp->setStyle(new QPlastiqueStyle());
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//Create Main Window
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MainWindow *mainWin = new MainWindow;
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mainWin->show();
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//Run application
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int ret = qApp->exec();
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X264_DELETE(mainWin);
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return ret;
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}
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185
src/model_jobList.cpp
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185
src/model_jobList.cpp
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@ -0,0 +1,185 @@
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///////////////////////////////////////////////////////////////////////////////
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// Simple x264 Launcher
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// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// http://www.gnu.org/licenses/gpl-2.0.txt
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///////////////////////////////////////////////////////////////////////////////
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#include "model_jobList.h"
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#include "thread_encode.h"
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JobListModel::JobListModel(void)
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{
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}
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JobListModel::~JobListModel(void)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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// Model interface
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///////////////////////////////////////////////////////////////////////////////
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int JobListModel::columnCount(const QModelIndex &parent) const
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{
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return 3;
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}
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int JobListModel::rowCount(const QModelIndex &parent) const
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{
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return m_jobs.count();
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}
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QVariant JobListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if((orientation == Qt::Horizontal) && (role == Qt::DisplayRole))
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{
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switch(section)
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{
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case 0:
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return QVariant::fromValue<QString>(tr("Job"));
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break;
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case 1:
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return QVariant::fromValue<QString>(tr("Status"));
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break;
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case 2:
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return QVariant::fromValue<QString>(tr("Progress"));
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break;
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default:
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return QVariant();
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break;
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}
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}
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return QVariant();
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}
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QModelIndex JobListModel::index(int row, int column, const QModelIndex &parent) const
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{
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return createIndex(row, column, NULL);
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}
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QModelIndex JobListModel::parent(const QModelIndex &index) const
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{
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return QModelIndex();
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}
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QVariant JobListModel::data(const QModelIndex &index, int role) const
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{
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if(role == Qt::DisplayRole)
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{
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if(index.row() >= 0 && index.row() < m_jobs.count())
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{
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switch(index.column())
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{
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case 0:
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return m_jobs.at(index.row()).toString();
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break;
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case 1:
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switch(m_status.value(m_jobs.at(index.row())))
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{
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case EncodeThread::JobStatus_Starting:
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return QVariant::fromValue<QString>(tr("Starting..."));
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break;
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case EncodeThread::JobStatus_Indexing:
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return QVariant::fromValue<QString>(tr("Indexing..."));
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break;
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case EncodeThread::JobStatus_Running:
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return QVariant::fromValue<QString>(tr("Running..."));
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break;
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case EncodeThread::JobStatus_Completed:
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return QVariant::fromValue<QString>(tr("Completed."));
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break;
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case EncodeThread::JobStatus_Failed:
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return QVariant::fromValue<QString>(tr("Failed!"));
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break;
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case EncodeThread::JobStatus_Aborted:
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return QVariant::fromValue<QString>(tr("Aborted!"));
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break;
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default:
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return QVariant::fromValue<QString>(tr("(Unknown)"));
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break;
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}
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break;
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case 2:
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return QString().sprintf("%d%%", m_progress.value(m_jobs.at(index.row())));
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break;
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default:
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return QVariant();
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break;
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}
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}
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}
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return QVariant();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Public interface
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///////////////////////////////////////////////////////////////////////////////
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bool JobListModel::insertJob(EncodeThread *thread)
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{
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QUuid id = thread->getId();
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if(m_jobs.contains(id))
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{
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return false;
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}
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beginInsertRows(QModelIndex(), m_jobs.count(), m_jobs.count());
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m_jobs.append(id);
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m_status.insert(id, EncodeThread::JobStatus_Starting);
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m_progress.insert(id, 0);
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m_threads.insert(id, thread);
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endInsertRows();
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connect(thread, SIGNAL(statusChanged(QUuid, EncodeThread::JobStatus)), this, SLOT(updateStatus(QUuid, EncodeThread::JobStatus)), Qt::QueuedConnection);
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connect(thread, SIGNAL(progressChanged(QUuid, unsigned int)), this, SLOT(updateProgress(QUuid, unsigned int)), Qt::QueuedConnection);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Slots
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///////////////////////////////////////////////////////////////////////////////
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void JobListModel::updateStatus(const QUuid &jobId, EncodeThread::JobStatus newStatus)
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{
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int index = -1;
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if((index = m_jobs.indexOf(jobId)) >= 0)
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{
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m_status.insert(jobId, newStatus);
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emit dataChanged(createIndex(index, 1), createIndex(index, 1));
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}
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}
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void JobListModel::updateProgress(const QUuid &jobId, unsigned int newProgress)
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{
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int index = -1;
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if((index = m_jobs.indexOf(jobId)) >= 0)
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{
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m_progress.insert(jobId, newProgress);
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emit dataChanged(createIndex(index, 2), createIndex(index, 2));
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}
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}
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void JobListModel::addLogMessage(const QUuid &jobId, const QString &text)
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{
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}
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58
src/model_jobList.h
Normal file
58
src/model_jobList.h
Normal file
@ -0,0 +1,58 @@
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///////////////////////////////////////////////////////////////////////////////
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// Simple x264 Launcher
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// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// http://www.gnu.org/licenses/gpl-2.0.txt
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "thread_encode.h"
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#include "QAbstractItemModel"
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#include <QUuid>
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#include <QList>
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#include <QMap>
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class JobListModel : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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JobListModel(void);
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~JobListModel(void);
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virtual int columnCount(const QModelIndex &parent) const;
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virtual int rowCount(const QModelIndex &parent) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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virtual QModelIndex index(int row, int column, const QModelIndex &parent) const;
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virtual QModelIndex parent (const QModelIndex &index) const;
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virtual QVariant data(const QModelIndex &index, int role) const;
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bool JobListModel::insertJob(EncodeThread *thread);
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protected:
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QList<QUuid> m_jobs;
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QMap<QUuid, EncodeThread*> m_threads;
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QMap<QUuid, EncodeThread::JobStatus> m_status;
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QMap<QUuid, unsigned int> m_progress;
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public slots:
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void updateStatus(const QUuid &jobId, EncodeThread::JobStatus newStatus);
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void updateProgress(const QUuid &jobId, unsigned int newProgress);
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void addLogMessage(const QUuid &jobId, const QString &text);
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};
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40
src/thread_encode.cpp
Normal file
40
src/thread_encode.cpp
Normal file
@ -0,0 +1,40 @@
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///////////////////////////////////////////////////////////////////////////////
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// Simple x264 Launcher
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// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
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//
|
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// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along
|
||||
// with this program; if not, write to the Free Software Foundation, Inc.,
|
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// http://www.gnu.org/licenses/gpl-2.0.txt
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///////////////////////////////////////////////////////////////////////////////
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#include "thread_encode.h"
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EncodeThread::EncodeThread(void)
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:
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m_jobId(QUuid::createUuid())
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{
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}
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EncodeThread::~EncodeThread(void)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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// Thread entry point
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///////////////////////////////////////////////////////////////////////////////
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void EncodeThread::run(void)
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{
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}
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57
src/thread_encode.h
Normal file
57
src/thread_encode.h
Normal file
@ -0,0 +1,57 @@
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///////////////////////////////////////////////////////////////////////////////
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// Simple x264 Launcher
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// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
|
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//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
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// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License along
|
||||
// with this program; if not, write to the Free Software Foundation, Inc.,
|
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
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//
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// http://www.gnu.org/licenses/gpl-2.0.txt
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <QThread>
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#include <QUuid>
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class EncodeThread : public QThread
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{
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Q_OBJECT
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public:
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enum JobStatus
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{
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JobStatus_Starting = 0,
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JobStatus_Indexing = 1,
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JobStatus_Running = 2,
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JobStatus_Completed = 3,
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JobStatus_Failed = 4,
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JobStatus_Aborted = 5
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};
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EncodeThread(void);
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~EncodeThread(void);
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QUuid getId(void) { return this->m_jobId; };
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protected:
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const QUuid m_jobId;
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virtual void run(void);
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signals:
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||||
void statusChanged(const QUuid &jobId, EncodeThread::JobStatus newStatus);
|
||||
void progressChanged(const QUuid &jobId, unsigned int newProgress);
|
||||
void messageLogged(const QUuid &jobId, const QString &text);
|
||||
};
|
||||
|
@ -20,7 +20,11 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "win_main.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "model_jobList.h"
|
||||
|
||||
#include <QDate>
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Constructor & Destructor
|
||||
@ -31,8 +35,45 @@ MainWindow::MainWindow(void)
|
||||
//Init the dialog, from the .ui file
|
||||
setupUi(this);
|
||||
setWindowFlags(windowFlags() ^ Qt::WindowMaximizeButtonHint);
|
||||
|
||||
//Register meta types
|
||||
qRegisterMetaType<QUuid>("QUuid");
|
||||
qRegisterMetaType<EncodeThread::JobStatus>("EncodeThread::JobStatus");
|
||||
|
||||
//Freeze minimum size
|
||||
setMinimumSize(size());
|
||||
|
||||
//Show version
|
||||
setWindowTitle(QString("%1 [%2]").arg(windowTitle(), x264_version_date().toString(Qt::ISODate)));
|
||||
|
||||
//Create model
|
||||
m_jobList = new JobListModel();
|
||||
jobsView->setModel(m_jobList);
|
||||
|
||||
//Setup view
|
||||
jobsView->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
|
||||
jobsView->horizontalHeader()->setResizeMode(1, QHeaderView::Fixed);
|
||||
jobsView->horizontalHeader()->setResizeMode(2, QHeaderView::Fixed);
|
||||
jobsView->horizontalHeader()->resizeSection(1, 150);
|
||||
jobsView->horizontalHeader()->resizeSection(2, 90);
|
||||
jobsView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents);
|
||||
|
||||
//Enable buttons
|
||||
connect(buttonAddJob, SIGNAL(clicked()), this, SLOT(addButtonPressed()));
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow(void)
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Slots
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void MainWindow::addButtonPressed(void)
|
||||
{
|
||||
qWarning("Yeah!");
|
||||
|
||||
EncodeThread *thrd = new EncodeThread();
|
||||
m_jobList->insertJob(thrd);
|
||||
}
|
||||
|
@ -23,6 +23,8 @@
|
||||
|
||||
#include "uic_win_main.h"
|
||||
|
||||
class JobListModel;
|
||||
|
||||
class MainWindow: public QMainWindow, private Ui::MainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
@ -30,4 +32,10 @@ class MainWindow: public QMainWindow, private Ui::MainWindow
|
||||
public:
|
||||
MainWindow();
|
||||
~MainWindow(void);
|
||||
|
||||
private:
|
||||
JobListModel *m_jobList;
|
||||
|
||||
private slots:
|
||||
void addButtonPressed(void);
|
||||
};
|
||||
|
@ -112,7 +112,23 @@
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="src\thread_encode.h">
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\MOC_%(Filename).cpp"</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\MOC_%(Filename).cpp"</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<ClInclude Include="src\global.h" />
|
||||
<CustomBuild Include="src\model_jobList.h">
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" -o "$(SolutionDir)tmp\moc\moc_%(Filename).cpp" "%(FullPath)"</Command>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MOC "$(SolutionDir)tmp\MOC_%(Filename).cpp"</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MOC "$(SolutionDir)tmp\MOC_%(Filename).cpp"</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\moc\moc_%(Filename).cpp;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<ClInclude Include="src\targetver.h" />
|
||||
<ClInclude Include="src\version.h" />
|
||||
<CustomBuild Include="src\win_main.h">
|
||||
@ -125,9 +141,13 @@
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\model_jobList.cpp" />
|
||||
<ClCompile Include="src\thread_encode.cpp" />
|
||||
<ClCompile Include="src\global.cpp" />
|
||||
<ClCompile Include="src\main.cpp" />
|
||||
<ClCompile Include="src\win_main.cpp" />
|
||||
<ClCompile Include="tmp\moc\moc_model_jobList.cpp" />
|
||||
<ClCompile Include="tmp\moc\moc_thread_encode.cpp" />
|
||||
<ClCompile Include="tmp\moc\moc_win_main.cpp" />
|
||||
<ClCompile Include="tmp\qrc\qrc_resources.cpp" />
|
||||
</ItemGroup>
|
||||
|
@ -50,6 +50,18 @@
|
||||
<ClCompile Include="tmp\qrc\qrc_resources.cpp">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\thread_encode.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tmp\moc\moc_thread_encode.cpp">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\model_jobList.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tmp\moc\moc_model_jobList.cpp">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="gui\win_main.ui">
|
||||
@ -61,5 +73,11 @@
|
||||
<CustomBuild Include="res\resources.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\thread_encode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="src\model_jobList.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user