Added support for VLD and fixed a few memory leaks found by VLD.

This commit is contained in:
LoRd_MuldeR 2012-04-30 16:56:01 +02:00
parent 12e37c30a2
commit 1cb2b2b4c8
17 changed files with 468 additions and 34 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- $Id -->
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable />
<assemblyIdentity type="win32" name="Microsoft.DTfW.DHL" version="6.11.1.404" processorArchitecture="x86" />
<file name="dbghelp.dll" />
</assembly>

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307
etc/vld/include/vld.h Normal file
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////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector - Import Library Header
// Copyright (c) 2005-2012 VLD Team
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// See COPYING.txt for the full terms of the GNU Lesser General Public License.
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "vld_def.h"
#if defined _DEBUG || defined VLD_FORCE_ENABLE
#include <windows.h>
#pragma comment(lib, "vld.lib")
// Force a symbolic reference to the global VisualLeakDetector class object from
// the DLL. This ensures that the DLL is loaded and linked with the program,
// even if no code otherwise imports any of the DLL's exports.
#pragma comment(linker, "/include:__imp_?g_vld@@3VVisualLeakDetector@@A")
////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector APIs
//
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
// VLDDisable - Disables Visual Leak Detector's memory leak detection at
// runtime. If memory leak detection is already disabled, then calling this
// function has no effect.
//
// Note: In multithreaded programs, this function operates on a per-thread
// basis. In other words, if you call this function from one thread, then
// memory leak detection is only disabled for that thread. If memory leak
// detection is enabled for other threads, then it will remain enabled for
// those other threads. It was designed to work this way to insulate you,
// the programmer, from having to ensure thread synchronization when calling
// VLDEnable() and VLDDisable(). Without this, calling these two functions
// unsynchronized could result in unpredictable and unintended behavior.
// But this also means that if you want to disable memory leak detection
// process-wide, then you need to call this function from every thread in
// the process.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDDisable ();
// VLDEnable - Enables Visual Leak Detector's memory leak detection at runtime.
// If memory leak detection is already enabled, which it is by default, then
// calling this function has no effect.
//
// Note: In multithreaded programs, this function operates on a per-thread
// basis. In other words, if you call this function from one thread, then
// memory leak detection is only enabled for that thread. If memory leak
// detection is disabled for other threads, then it will remain disabled for
// those other threads. It was designed to work this way to insulate you,
// the programmer, from having to ensure thread synchronization when calling
// VLDEnable() and VLDDisable(). Without this, calling these two functions
// unsynchronized could result in unpredictable and unintended behavior.
// But this also means that if you want to enable memory leak detection
// process-wide, then you need to call this function from every thread in
// the process.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDEnable ();
// VLDRestore - Restore Visual Leak Detector's previous state.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDRestore ();
// VLDGlobalDisable - Disables Visual Leak Detector's memory leak detection at
// runtime in all threads. If memory leak detection is already disabled,
// then calling this function has no effect.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGlobalDisable ();
// VLDGlobalEnable - Enables Visual Leak Detector's memory leak detection
// at runtime in all threads. If memory leak detection is already enabled,
// which it is by default, then calling this function has no effect.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGlobalEnable ();
// VLDReportLeaks - Report leaks up to the execution point.
//
// Return Value:
//
// None.
//
__declspec(dllimport) UINT VLDReportLeaks ();
// VLDGetLeaksCount - Return memory leaks count to the execution point.
//
// Return Value:
//
// None.
//
__declspec(dllimport) UINT VLDGetLeaksCount ();
// VLDMarkAllLeaksAsReported - Mark all leaks as reported.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDMarkAllLeaksAsReported ();
// VLDRefreshModules - Look for recently loaded DLLs and patch them if necessary.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDRefreshModules();
// VLDEnableModule - Enable Memory leak checking on the specified module.
//
// module: module handle.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDEnableModule(HMODULE module);
// VLDDisableModule - Disable Memory leak checking on the specified module.
//
// module: module handle.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDDisableModule(HMODULE module);
// VLDGetOptions - Return all current options.
//
// Return Value:
//
// Mask of current options.
//
__declspec(dllimport) UINT VLDGetOptions();
// VLDGetReportFilename - Return current report filename.
//
// filename: current report filename (max characters - MAX_PATH).
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGetReportFilename(WCHAR *filename);
// VLDSetOptions - Update the report options via function call rather than INI file.
//
// option_mask: Only the following flags are checked
// VLD_OPT_AGGREGATE_DUPLICATES
// VLD_OPT_MODULE_LIST_INCLUDE
// VLD_OPT_SAFE_STACK_WALK
// VLD_OPT_SLOW_DEBUGGER_DUMP
// VLD_OPT_TRACE_INTERNAL_FRAMES
// VLD_OPT_START_DISABLED
// VLD_OPT_SKIP_HEAPFREE_LEAKS
// VLD_OPT_VALIDATE_HEAPFREE
//
// maxDataDump: maximum number of user-data bytes to dump for each leaked block.
//
// maxTraceFrames: maximum number of frames per stack trace for each leaked block.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetOptions(UINT option_mask, SIZE_T maxDataDump, UINT maxTraceFrames);
// VLDSetModulesList - Set list of modules included/excluded in leak detection
// depending on parameter "includeModules".
//
// modules: list of modules to be forcefully included/excluded in leak detection.
//
// includeModules: include or exclude that modules.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetModulesList(CONST WCHAR *modules, BOOL includeModules);
// VLDGetModulesList - Return current list of included/excluded modules
// depending on flag VLD_OPT_TRACE_INTERNAL_FRAMES.
//
// modules: destination string for list of included/excluded modules (maximum length 512 characters).
//
// size: maximum string size.
//
// Return Value:
//
// BOOL: TRUE if include modules, otherwise FALSE.
//
__declspec(dllimport) BOOL VLDGetModulesList(WCHAR *modules, UINT size);
// VLDSetReportOptions - Update the report options via function call rather than INI file.
//
// Only the following flags are checked
// VLD_OPT_REPORT_TO_DEBUGGER
// VLD_OPT_REPORT_TO_FILE
// VLD_OPT_REPORT_TO_STDOUT
// VLD_OPT_UNICODE_REPORT
//
// filename is optional and can be NULL.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetReportOptions(UINT option_mask, CONST WCHAR *filename);
// VLDSetReportHook - Installs or uninstalls a client-defined reporting function by hooking it
// into the C run-time debug reporting process (debug version only).
//
// mode: The action to take: VLD_RPTHOOK_INSTALL or VLD_RPTHOOK_REMOVE.
//
// pfnNewHook: Report hook to install or remove.
//
// Return Value:
//
// int: 0 if success.
//
__declspec(dllimport) int VLDSetReportHook(int mode, VLD_REPORT_HOOK pfnNewHook);
// VLDResolveCallstacks - Performs symbol resolution for all saved extent CallStack's that have
// been tracked by Visual Leak Detector. This function is necessary for applications that
// dynamically load and unload modules, and through which memory leaks might be included.
// If this is NOT called, stack traces may have stack frames with no symbol information. This
// happens because the symbol API's cannot look up symbols for a binary / module that has been unloaded
// from the process.
//
// Return Value:
//
// None.
//
__declspec(dllexport) void VLDResolveCallstacks();
#ifdef __cplusplus
}
#endif // __cplusplus
#else // !_DEBUG
#define VLDEnable()
#define VLDDisable()
#define VLDRestore()
#define VLDReportLeaks() 0
#define VLDGetLeaksCount() 0
#define VLDMarkAllLeaksAsReported()
#define VLDRefreshModules()
#define VLDEnableModule(a)
#define VLDDisableModule(b)
#define VLDGetOptions() 0
#define VLDGetReportFilename(a)
#define VLDSetOptions(a, b, c)
#define VLDSetReportHook(a, b)
#define VLDSetModulesList(a)
#define VLDGetModulesList(a, b) FALSE
#define VLDSetReportOptions(a, b)
#endif // _DEBUG

45
etc/vld/include/vld_def.h Normal file
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////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector - Import Library Header
// Copyright (c) 2005-2012 VLD Team
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// See COPYING.txt for the full terms of the GNU Lesser General Public License.
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#define VLD_OPT_AGGREGATE_DUPLICATES 0x0001 // If set, aggregate duplicate leaks in the leak report.
#define VLD_OPT_MODULE_LIST_INCLUDE 0x0002 // If set, modules in the module list are included, all others are excluded.
#define VLD_OPT_REPORT_TO_DEBUGGER 0x0004 // If set, the memory leak report is sent to the debugger.
#define VLD_OPT_REPORT_TO_FILE 0x0008 // If set, the memory leak report is sent to a file.
#define VLD_OPT_SAFE_STACK_WALK 0x0010 // If set, the stack is walked using the "safe" method (StackWalk64).
#define VLD_OPT_SELF_TEST 0x0020 // If set, perform a self-test to verify memory leak self-checking.
#define VLD_OPT_SLOW_DEBUGGER_DUMP 0x0040 // If set, inserts a slight delay between sending output to the debugger.
#define VLD_OPT_START_DISABLED 0x0080 // If set, memory leak detection will initially disabled.
#define VLD_OPT_TRACE_INTERNAL_FRAMES 0x0100 // If set, include useless frames (e.g. internal to VLD) in call stacks.
#define VLD_OPT_UNICODE_REPORT 0x0200 // If set, the leak report will be encoded UTF-16 instead of ASCII.
#define VLD_OPT_VLDOFF 0x0400 // If set, VLD will be completely deactivated. It will not attach to any modules.
#define VLD_OPT_REPORT_TO_STDOUT 0x0800 // If set, the memory leak report is sent to stdout.
#define VLD_OPT_SKIP_HEAPFREE_LEAKS 0x1000 // If set, VLD skip HeapFree memory leaks.
#define VLD_OPT_VALIDATE_HEAPFREE 0x2000 // If set, VLD verifies and reports heap consistency for HeapFree calls.
#define VLD_OPT_RELEASE_CRT_RUNTIME 0x4000 // If set, VLD treat CRT runtime as release version (use only with define VLD_FORCE_ENABLE).
#define VLD_RPTHOOK_INSTALL 0
#define VLD_RPTHOOK_REMOVE 1
typedef int (__cdecl * VLD_REPORT_HOOK)(int reportType, wchar_t *message, int *returnValue);

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etc/vld/lib/Win32/vld.lib Normal file

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etc/vld/lib/Win64/vld.lib Normal file

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@ -608,7 +608,7 @@
<connections>
<connection>
<sender>actionExit</sender>
<signal>activated()</signal>
<signal>triggered()</signal>
<receiver>MainWindow</receiver>
<slot>close()</slot>
<hints>

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@ -66,6 +66,7 @@ typedef AVS_ScriptEnvironment* (__stdcall *avs_create_script_environment_func)(i
typedef AVS_Value (__stdcall *avs_invoke_func)(AVS_ScriptEnvironment *, const char * name, AVS_Value args, const char** arg_names);
typedef int (__stdcall *avs_function_exists_func)(AVS_ScriptEnvironment *, const char * name);
typedef void (__stdcall *avs_delete_script_environment_func)(AVS_ScriptEnvironment *);
typedef void (__stdcall *avs_release_value_func)(AVS_Value);
/* Inline functions */
inline static int avs_is_int(AVS_Value v) { return v.type == 'i'; }

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@ -399,27 +399,26 @@ bool x264_portable(void)
*/
const QString &x264_data_path(void)
{
static QString *pathCache = NULL;
static QString pathCache;
if(!pathCache)
if(pathCache.isNull())
{
pathCache = new QString();
if(!x264_portable())
{
*pathCache = QDesktopServices::storageLocation(QDesktopServices::DataLocation);
pathCache = QDesktopServices::storageLocation(QDesktopServices::DataLocation);
}
if(pathCache->isEmpty() || x264_portable())
if(pathCache.isEmpty() || x264_portable())
{
*pathCache = QApplication::applicationDirPath();
pathCache = QApplication::applicationDirPath();
}
if(!QDir(*pathCache).mkpath("."))
if(!QDir(pathCache).mkpath("."))
{
qWarning("Data directory could not be created:\n%s\n", pathCache->toUtf8().constData());
*pathCache = QDir::currentPath();
qWarning("Data directory could not be created:\n%s\n", pathCache.toUtf8().constData());
pathCache = QDir::currentPath();
}
}
return *pathCache;
return pathCache;
}
/*
@ -933,5 +932,22 @@ SIZE_T x264_dbg_private_bytes(void)
*/
void x264_finalization(void)
{
/* NOP */
//Destroy Qt application object
QApplication *application = dynamic_cast<QApplication*>(QApplication::instance());
X264_DELETE(application);
//Free STDOUT and STDERR buffers
if(g_x264_console_attached)
{
if(std::filebuf *tmp = dynamic_cast<std::filebuf*>(std::cout.rdbuf()))
{
std::cout.rdbuf(NULL);
X264_DELETE(tmp);
}
if(std::filebuf *tmp = dynamic_cast<std::filebuf*>(std::cerr.rdbuf()))
{
std::cerr.rdbuf(NULL);
X264_DELETE(tmp);
}
}
}

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@ -33,6 +33,9 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
//VLD
#include <vld.h>
//Debug build
#if defined(_DEBUG) && defined(QT_DEBUG) && !defined(NDEBUG) && !defined(QT_NO_DEBUG)
#define X264_DEBUG (1)
@ -40,19 +43,26 @@
#define X264_DEBUG (0)
#endif
//Memory leack checker
//Memory check
#if X264_DEBUG
#define X264_MEMORY_CHECK(CMD) \
#define X264_MEMORY_CHECK(FUNC, RETV, ...) \
{ \
SIZE_T _privateBytesBefore = x264_dbg_private_bytes(); \
CMD; \
RETV = FUNC(__VA_ARGS__); \
SIZE_T _privateBytesLeak = (x264_dbg_private_bytes() - _privateBytesBefore) / 1024; \
if(_privateBytesLeak > 10) { \
qWarning("Memory leak: Lost %u KiloBytes.", _privateBytesLeak); \
if(_privateBytesLeak > 0) { \
char _buffer[128]; \
_snprintf_s(_buffer, 128, _TRUNCATE, "Memory leak: Lost %u KiloBytes of PrivateUsage memory.\n", _privateBytesLeak); \
OutputDebugStringA("----------\n"); \
OutputDebugStringA(_buffer); \
OutputDebugStringA("----------\n"); \
} \
}
#else
#define X264_MEMORY_CHECK(CMD) CMD
#define X264_MEMORY_CHECK(FUNC, RETV, ...) \
{ \
RETV = __noop(__VA_ARGS__); \
}
#endif
//Helper macros

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@ -108,7 +108,7 @@ static int _main(int argc, char* argv[])
{
int iResult = -1;
qInstallMsgHandler(x264_message_handler);
X264_MEMORY_CHECK(iResult = x264_main(argc, argv));
X264_MEMORY_CHECK(x264_main, iResult, argc, argv);
x264_finalization();
return iResult;
}

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@ -22,10 +22,10 @@
#define VER_X264_MAJOR 2
#define VER_X264_MINOR 0
#define VER_X264_PATCH 4
#define VER_X264_BUILD 295
#define VER_X264_BUILD 312
#define VER_X264_MINIMUM_REV 2164
#define VER_X264_CURRENT_API 122
#define VER_X264_MINIMUM_REV 2189
#define VER_X264_CURRENT_API 124
#define VER_X264_AVS2YUV_VER 242
#define VER_X264_PRE_RELEASE (0)

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@ -280,6 +280,18 @@ AddJobDialog::~AddJobDialog(void)
X264_DELETE(item);
}
//Free validators
if(const QValidator *tmp = editCustomX264Params->validator())
{
editCustomX264Params->setValidator(NULL);
X264_DELETE(tmp);
}
if(const QValidator *tmp = editCustomAvs2YUVParams->validator())
{
editCustomAvs2YUVParams->setValidator(NULL);
X264_DELETE(tmp);
}
X264_DELETE(m_defaults);
}

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@ -63,6 +63,7 @@ MainWindow::MainWindow(const x264_cpu_t *const cpuFeatures)
m_appDir(QApplication::applicationDirPath()),
m_options(NULL),
m_jobList(NULL),
m_avsLib(NULL),
m_droppedFiles(NULL),
m_firstShow(true)
{
@ -194,6 +195,12 @@ MainWindow::~MainWindow(void)
}
X264_DELETE(m_ipcThread);
if(m_avsLib)
{
m_avsLib->unload();
X264_DELETE(m_avsLib);
}
}
///////////////////////////////////////////////////////////////////////////////
@ -726,11 +733,15 @@ void MainWindow::init(void)
//Check for Avisynth support
if(!qApp->arguments().contains("--skip-avisynth-check", Qt::CaseInsensitive))
{
qDebug("[Check for Avisynth support]");
double avisynthVersion = 0.0;
QLibrary *avsLib = new QLibrary("avisynth.dll");
if(avsLib->load())
if(!m_avsLib)
{
avisynthVersion = detectAvisynthVersion(avsLib);
m_avsLib = new QLibrary("avisynth.dll");
}
if(m_avsLib->load())
{
avisynthVersion = detectAvisynthVersion(m_avsLib);
if(avisynthVersion < 0.0)
{
int val = QMessageBox::critical(this, tr("Avisynth Error"), tr("<nobr>A critical error was encountered while checking your Avisynth version!</nobr>").replace("-", "&minus;"), tr("Quit"), tr("Ignore"));
@ -740,7 +751,7 @@ void MainWindow::init(void)
if(avisynthVersion < 2.5)
{
int val = QMessageBox::warning(this, tr("Avisynth Missing"), tr("<nobr>It appears that Avisynth is <b>not</b> currently installed on your computer.<br>Therefore Avisynth (.avs) input will <b>not</b> be working at all!<br><br>Please download and install Avisynth:<br><a href=\"http://sourceforge.net/projects/avisynth2/files/AviSynth%202.5/\">http://sourceforge.net/projects/avisynth2/files/AviSynth 2.5/</a></nobr>").replace("-", "&minus;"), tr("Quit"), tr("Ignore"));
avsLib->unload(); X264_DELETE(avsLib);
m_avsLib->unload(); X264_DELETE(m_avsLib);
if(val != 1) { close(); qApp->exit(-1); return; }
}
}
@ -1100,6 +1111,7 @@ void MainWindow::updateTaskbar(EncodeThread::JobStatus status, const QIcon &icon
*/
double MainWindow::detectAvisynthVersion(QLibrary *avsLib)
{
qDebug("detectAvisynthVersion(QLibrary *avsLib)");
double version_number = 0.0;
__try
@ -1108,14 +1120,18 @@ double MainWindow::detectAvisynthVersion(QLibrary *avsLib)
avs_invoke_func avs_invoke_ptr = (avs_invoke_func) avsLib->resolve("avs_invoke");
avs_function_exists_func avs_function_exists_ptr = (avs_function_exists_func) avsLib->resolve("avs_function_exists");
avs_delete_script_environment_func avs_delete_script_environment_ptr = (avs_delete_script_environment_func) avsLib->resolve("avs_delete_script_environment");
avs_release_value_func avs_release_value_ptr = (avs_release_value_func) avsLib->resolve("avs_release_value");
if((avs_create_script_environment_ptr != NULL) && (avs_invoke_ptr != NULL) && (avs_function_exists_ptr != NULL))
{
qDebug("avs_create_script_environment_ptr(AVS_INTERFACE_25)");
AVS_ScriptEnvironment* avs_env = avs_create_script_environment_ptr(AVS_INTERFACE_25);
if(avs_env != NULL)
{
qDebug("avs_function_exists_ptr(avs_env, \"VersionNumber\")");
if(avs_function_exists_ptr(avs_env, "VersionNumber"))
{
qDebug("avs_invoke_ptr(avs_env, \"VersionNumber\", avs_new_value_array(NULL, 0), NULL)");
AVS_Value avs_version = avs_invoke_ptr(avs_env, "VersionNumber", avs_new_value_array(NULL, 0), NULL);
if(!avs_is_error(avs_version))
{
@ -1123,8 +1139,21 @@ double MainWindow::detectAvisynthVersion(QLibrary *avsLib)
{
qDebug("Avisynth version: v%.2f", avs_as_float(avs_version));
version_number = avs_as_float(avs_version);
if(avs_release_value_ptr) avs_release_value_ptr(avs_version);
}
else
{
qWarning("Failed to determine version number, Avisynth didn't return a float!");
}
}
else
{
qWarning("Failed to determine version number, Avisynth returned an error!");
}
}
else
{
qWarning("The 'VersionNumber' function does not exist in your Avisynth DLL, can't determine version!");
}
if(avs_delete_script_environment_ptr != NULL)
{
@ -1132,6 +1161,10 @@ double MainWindow::detectAvisynthVersion(QLibrary *avsLib)
avs_env = NULL;
}
}
else
{
qWarning("The Avisynth DLL failed to create the script environment!");
}
}
else
{

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@ -53,6 +53,7 @@ private:
bool m_firstShow;
QLabel *m_label;
IPCThread *m_ipcThread;
QLibrary *m_avsLib;
JobListModel *m_jobList;
OptionsModel *m_options;

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@ -55,18 +55,20 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;QT_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(QTDIR)\lib;$(SolutionDir)etc\vld\lib\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>QtMaind.lib;QtCored4.lib;QtGuid4.lib;Winmm.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>rmdir /S /Q "$(SolutionDir)bin\$(Configuration)\toolset"
mkdir "$(SolutionDir)bin\$(Configuration)\toolset"
copy "$(SolutionDir)res\toolset\*.exe" "$(SolutionDir)bin\$(Configuration)\toolset"
copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset"
copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.dll" "$(TargetDir)"
copy /Y "$(SolutionDir)etc\vld\bin\Win32\*.manifest" "$(TargetDir)"
</Command>
</PostBuildEvent>
<PostBuildEvent>
@ -85,7 +87,7 @@ copy "$(SolutionDir)res\toolset\*.exe" "$(SolutionDir)bin\$(Configuration)\tools
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;QT_NO_DEBUG;QT_DLL;QT_GUI_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(QTDIR)\include;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtTest;$(SolutionDir)tmp\uic;$(SolutionDir)etc\vld\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -120,9 +122,9 @@ copy "$(SolutionDir)res\toolset\*.exe" "$(SolutionDir)bin\$(Configuration)\tools
</Message>
</PreLinkEvent>
<PostBuildEvent>
<Command>rmdir /S /Q "$(SolutionDir)bin\$(Configuration)\toolset"
mkdir "$(SolutionDir)bin\$(Configuration)\toolset"
copy "$(SolutionDir)res\toolset\*.exe" "$(SolutionDir)bin\$(Configuration)\toolset"
<Command>rmdir /S /Q "$(TargetDir)\toolset"
mkdir "$(TargetDir)\toolset"
copy /Y "$(SolutionDir)res\toolset\*.exe" "$(TargetDir)\toolset\"
</Command>
<Message>Copy Toolset</Message>
</PostBuildEvent>