Simple-x264-Launcher/etc/vld/include/vld.h

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////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector - Import Library Header
// Copyright (c) 2005-2012 VLD Team
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// See COPYING.txt for the full terms of the GNU Lesser General Public License.
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "vld_def.h"
#if defined _DEBUG || defined VLD_FORCE_ENABLE
#include <windows.h>
#pragma comment(lib, "vld.lib")
// Force a symbolic reference to the global VisualLeakDetector class object from
// the DLL. This ensures that the DLL is loaded and linked with the program,
// even if no code otherwise imports any of the DLL's exports.
#pragma comment(linker, "/include:__imp_?g_vld@@3VVisualLeakDetector@@A")
////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector APIs
//
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
// VLDDisable - Disables Visual Leak Detector's memory leak detection at
// runtime. If memory leak detection is already disabled, then calling this
// function has no effect.
//
// Note: In multithreaded programs, this function operates on a per-thread
// basis. In other words, if you call this function from one thread, then
// memory leak detection is only disabled for that thread. If memory leak
// detection is enabled for other threads, then it will remain enabled for
// those other threads. It was designed to work this way to insulate you,
// the programmer, from having to ensure thread synchronization when calling
// VLDEnable() and VLDDisable(). Without this, calling these two functions
// unsynchronized could result in unpredictable and unintended behavior.
// But this also means that if you want to disable memory leak detection
// process-wide, then you need to call this function from every thread in
// the process.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDDisable ();
// VLDEnable - Enables Visual Leak Detector's memory leak detection at runtime.
// If memory leak detection is already enabled, which it is by default, then
// calling this function has no effect.
//
// Note: In multithreaded programs, this function operates on a per-thread
// basis. In other words, if you call this function from one thread, then
// memory leak detection is only enabled for that thread. If memory leak
// detection is disabled for other threads, then it will remain disabled for
// those other threads. It was designed to work this way to insulate you,
// the programmer, from having to ensure thread synchronization when calling
// VLDEnable() and VLDDisable(). Without this, calling these two functions
// unsynchronized could result in unpredictable and unintended behavior.
// But this also means that if you want to enable memory leak detection
// process-wide, then you need to call this function from every thread in
// the process.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDEnable ();
// VLDRestore - Restore Visual Leak Detector's previous state.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDRestore ();
// VLDGlobalDisable - Disables Visual Leak Detector's memory leak detection at
// runtime in all threads. If memory leak detection is already disabled,
// then calling this function has no effect.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGlobalDisable ();
// VLDGlobalEnable - Enables Visual Leak Detector's memory leak detection
// at runtime in all threads. If memory leak detection is already enabled,
// which it is by default, then calling this function has no effect.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGlobalEnable ();
// VLDReportLeaks - Report leaks up to the execution point.
//
// Return Value:
//
// None.
//
__declspec(dllimport) UINT VLDReportLeaks ();
// VLDGetLeaksCount - Return memory leaks count to the execution point.
//
// Return Value:
//
// None.
//
__declspec(dllimport) UINT VLDGetLeaksCount ();
// VLDMarkAllLeaksAsReported - Mark all leaks as reported.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDMarkAllLeaksAsReported ();
// VLDRefreshModules - Look for recently loaded DLLs and patch them if necessary.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDRefreshModules();
// VLDEnableModule - Enable Memory leak checking on the specified module.
//
// module: module handle.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDEnableModule(HMODULE module);
// VLDDisableModule - Disable Memory leak checking on the specified module.
//
// module: module handle.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDDisableModule(HMODULE module);
// VLDGetOptions - Return all current options.
//
// Return Value:
//
// Mask of current options.
//
__declspec(dllimport) UINT VLDGetOptions();
// VLDGetReportFilename - Return current report filename.
//
// filename: current report filename (max characters - MAX_PATH).
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDGetReportFilename(WCHAR *filename);
// VLDSetOptions - Update the report options via function call rather than INI file.
//
// option_mask: Only the following flags are checked
// VLD_OPT_AGGREGATE_DUPLICATES
// VLD_OPT_MODULE_LIST_INCLUDE
// VLD_OPT_SAFE_STACK_WALK
// VLD_OPT_SLOW_DEBUGGER_DUMP
// VLD_OPT_TRACE_INTERNAL_FRAMES
// VLD_OPT_START_DISABLED
// VLD_OPT_SKIP_HEAPFREE_LEAKS
// VLD_OPT_VALIDATE_HEAPFREE
//
// maxDataDump: maximum number of user-data bytes to dump for each leaked block.
//
// maxTraceFrames: maximum number of frames per stack trace for each leaked block.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetOptions(UINT option_mask, SIZE_T maxDataDump, UINT maxTraceFrames);
// VLDSetModulesList - Set list of modules included/excluded in leak detection
// depending on parameter "includeModules".
//
// modules: list of modules to be forcefully included/excluded in leak detection.
//
// includeModules: include or exclude that modules.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetModulesList(CONST WCHAR *modules, BOOL includeModules);
// VLDGetModulesList - Return current list of included/excluded modules
// depending on flag VLD_OPT_TRACE_INTERNAL_FRAMES.
//
// modules: destination string for list of included/excluded modules (maximum length 512 characters).
//
// size: maximum string size.
//
// Return Value:
//
// BOOL: TRUE if include modules, otherwise FALSE.
//
__declspec(dllimport) BOOL VLDGetModulesList(WCHAR *modules, UINT size);
// VLDSetReportOptions - Update the report options via function call rather than INI file.
//
// Only the following flags are checked
// VLD_OPT_REPORT_TO_DEBUGGER
// VLD_OPT_REPORT_TO_FILE
// VLD_OPT_REPORT_TO_STDOUT
// VLD_OPT_UNICODE_REPORT
//
// filename is optional and can be NULL.
//
// Return Value:
//
// None.
//
__declspec(dllimport) void VLDSetReportOptions(UINT option_mask, CONST WCHAR *filename);
// VLDSetReportHook - Installs or uninstalls a client-defined reporting function by hooking it
// into the C run-time debug reporting process (debug version only).
//
// mode: The action to take: VLD_RPTHOOK_INSTALL or VLD_RPTHOOK_REMOVE.
//
// pfnNewHook: Report hook to install or remove.
//
// Return Value:
//
// int: 0 if success.
//
__declspec(dllimport) int VLDSetReportHook(int mode, VLD_REPORT_HOOK pfnNewHook);
// VLDResolveCallstacks - Performs symbol resolution for all saved extent CallStack's that have
// been tracked by Visual Leak Detector. This function is necessary for applications that
// dynamically load and unload modules, and through which memory leaks might be included.
// If this is NOT called, stack traces may have stack frames with no symbol information. This
// happens because the symbol API's cannot look up symbols for a binary / module that has been unloaded
// from the process.
//
// Return Value:
//
// None.
//
__declspec(dllexport) void VLDResolveCallstacks();
#ifdef __cplusplus
}
#endif // __cplusplus
#else // !_DEBUG
#define VLDEnable()
#define VLDDisable()
#define VLDRestore()
#define VLDReportLeaks() 0
#define VLDGetLeaksCount() 0
#define VLDMarkAllLeaksAsReported()
#define VLDRefreshModules()
#define VLDEnableModule(a)
#define VLDDisableModule(b)
#define VLDGetOptions() 0
#define VLDGetReportFilename(a)
#define VLDSetOptions(a, b, c)
#define VLDSetReportHook(a, b)
#define VLDSetModulesList(a)
#define VLDGetModulesList(a, b) FALSE
#define VLDSetReportOptions(a, b)
#endif // _DEBUG