Simple-x264-Launcher/src/win_main.h

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///////////////////////////////////////////////////////////////////////////////
// Simple x264 Launcher
// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// http://www.gnu.org/licenses/gpl-2.0.txt
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "uic_win_main.h"
#include "thread_encode.h"
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class JobListModel;
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class MainWindow: public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
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MainWindow(bool x64supported);
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~MainWindow(void);
protected:
virtual void closeEvent(QCloseEvent *e);
private:
JobListModel *m_jobList;
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const bool m_x64supported;
void updateButtons(EncodeThread::JobStatus status);
private slots:
void addButtonPressed(void);
void startButtonPressed(void);
void abortButtonPressed(void);
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void jobSelected(const QModelIndex & current, const QModelIndex & previous);
void jobChangedData(const QModelIndex &top, const QModelIndex &bottom);
void jobLogExtended(const QModelIndex & parent, int start, int end);
void showAbout(void);
void launchNextJob(void);
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};