186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Simple x264 Launcher
|
||
|
// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU General Public License as published by
|
||
|
// the Free Software Foundation; either version 2 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License along
|
||
|
// with this program; if not, write to the Free Software Foundation, Inc.,
|
||
|
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||
|
//
|
||
|
// http://www.gnu.org/licenses/gpl-2.0.txt
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "model_jobList.h"
|
||
|
#include "thread_encode.h"
|
||
|
|
||
|
JobListModel::JobListModel(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
JobListModel::~JobListModel(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Model interface
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
int JobListModel::columnCount(const QModelIndex &parent) const
|
||
|
{
|
||
|
return 3;
|
||
|
}
|
||
|
|
||
|
int JobListModel::rowCount(const QModelIndex &parent) const
|
||
|
{
|
||
|
return m_jobs.count();
|
||
|
}
|
||
|
|
||
|
QVariant JobListModel::headerData(int section, Qt::Orientation orientation, int role) const
|
||
|
{
|
||
|
if((orientation == Qt::Horizontal) && (role == Qt::DisplayRole))
|
||
|
{
|
||
|
switch(section)
|
||
|
{
|
||
|
case 0:
|
||
|
return QVariant::fromValue<QString>(tr("Job"));
|
||
|
break;
|
||
|
case 1:
|
||
|
return QVariant::fromValue<QString>(tr("Status"));
|
||
|
break;
|
||
|
case 2:
|
||
|
return QVariant::fromValue<QString>(tr("Progress"));
|
||
|
break;
|
||
|
default:
|
||
|
return QVariant();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return QVariant();
|
||
|
}
|
||
|
|
||
|
QModelIndex JobListModel::index(int row, int column, const QModelIndex &parent) const
|
||
|
{
|
||
|
return createIndex(row, column, NULL);
|
||
|
}
|
||
|
|
||
|
QModelIndex JobListModel::parent(const QModelIndex &index) const
|
||
|
{
|
||
|
return QModelIndex();
|
||
|
}
|
||
|
|
||
|
QVariant JobListModel::data(const QModelIndex &index, int role) const
|
||
|
{
|
||
|
if(role == Qt::DisplayRole)
|
||
|
{
|
||
|
if(index.row() >= 0 && index.row() < m_jobs.count())
|
||
|
{
|
||
|
switch(index.column())
|
||
|
{
|
||
|
case 0:
|
||
|
return m_jobs.at(index.row()).toString();
|
||
|
break;
|
||
|
case 1:
|
||
|
switch(m_status.value(m_jobs.at(index.row())))
|
||
|
{
|
||
|
case EncodeThread::JobStatus_Starting:
|
||
|
return QVariant::fromValue<QString>(tr("Starting..."));
|
||
|
break;
|
||
|
case EncodeThread::JobStatus_Indexing:
|
||
|
return QVariant::fromValue<QString>(tr("Indexing..."));
|
||
|
break;
|
||
|
case EncodeThread::JobStatus_Running:
|
||
|
return QVariant::fromValue<QString>(tr("Running..."));
|
||
|
break;
|
||
|
case EncodeThread::JobStatus_Completed:
|
||
|
return QVariant::fromValue<QString>(tr("Completed."));
|
||
|
break;
|
||
|
case EncodeThread::JobStatus_Failed:
|
||
|
return QVariant::fromValue<QString>(tr("Failed!"));
|
||
|
break;
|
||
|
case EncodeThread::JobStatus_Aborted:
|
||
|
return QVariant::fromValue<QString>(tr("Aborted!"));
|
||
|
break;
|
||
|
default:
|
||
|
return QVariant::fromValue<QString>(tr("(Unknown)"));
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
return QString().sprintf("%d%%", m_progress.value(m_jobs.at(index.row())));
|
||
|
break;
|
||
|
default:
|
||
|
return QVariant();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return QVariant();
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Public interface
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
bool JobListModel::insertJob(EncodeThread *thread)
|
||
|
{
|
||
|
QUuid id = thread->getId();
|
||
|
|
||
|
if(m_jobs.contains(id))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
beginInsertRows(QModelIndex(), m_jobs.count(), m_jobs.count());
|
||
|
m_jobs.append(id);
|
||
|
m_status.insert(id, EncodeThread::JobStatus_Starting);
|
||
|
m_progress.insert(id, 0);
|
||
|
m_threads.insert(id, thread);
|
||
|
endInsertRows();
|
||
|
|
||
|
connect(thread, SIGNAL(statusChanged(QUuid, EncodeThread::JobStatus)), this, SLOT(updateStatus(QUuid, EncodeThread::JobStatus)), Qt::QueuedConnection);
|
||
|
connect(thread, SIGNAL(progressChanged(QUuid, unsigned int)), this, SLOT(updateProgress(QUuid, unsigned int)), Qt::QueuedConnection);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Slots
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void JobListModel::updateStatus(const QUuid &jobId, EncodeThread::JobStatus newStatus)
|
||
|
{
|
||
|
int index = -1;
|
||
|
|
||
|
if((index = m_jobs.indexOf(jobId)) >= 0)
|
||
|
{
|
||
|
m_status.insert(jobId, newStatus);
|
||
|
emit dataChanged(createIndex(index, 1), createIndex(index, 1));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void JobListModel::updateProgress(const QUuid &jobId, unsigned int newProgress)
|
||
|
{
|
||
|
int index = -1;
|
||
|
|
||
|
if((index = m_jobs.indexOf(jobId)) >= 0)
|
||
|
{
|
||
|
m_progress.insert(jobId, newProgress);
|
||
|
emit dataChanged(createIndex(index, 2), createIndex(index, 2));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void JobListModel::addLogMessage(const QUuid &jobId, const QString &text)
|
||
|
{
|
||
|
}
|