/////////////////////////////////////////////////////////////////////////////// // MuldeR's Utilities for Qt // Copyright (C) 2004-2014 LoRd_MuldeR // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // // http://www.gnu.org/licenses/lgpl-2.1.txt ////////////////////////////////////////////////////////////////////////////////// #pragma once //Win32 API #define WIN32_LEAN_AND_MEAN 1 #include /////////////////////////////////////////////////////////////////////////////// // CRITICAL SECTION /////////////////////////////////////////////////////////////////////////////// namespace MUtils { namespace Internal { /* * wrapper for native Win32 critical sections */ class CriticalSection { public: inline CriticalSection(void) { InitializeCriticalSection(&m_win32criticalSection); } inline ~CriticalSection(void) { DeleteCriticalSection(&m_win32criticalSection); } inline void enter(void) { EnterCriticalSection(&m_win32criticalSection); } inline bool tryEnter(void) { return TryEnterCriticalSection(&m_win32criticalSection); } inline void leave(void) { LeaveCriticalSection(&m_win32criticalSection); } protected: CRITICAL_SECTION m_win32criticalSection; }; /* * RAII-style critical section locker */ class CSLocker { public: inline CSLocker(CriticalSection &criticalSection) : m_locked(false), m_criticalSection(criticalSection) { m_criticalSection.enter(); m_locked = true; } inline ~CSLocker(void) { forceUnlock(); } inline void forceUnlock(void) { if(m_locked) { m_criticalSection.leave(); m_locked = false; } } protected: volatile bool m_locked; CriticalSection &m_criticalSection; }; } }