Some more work to prevent DLL pre-loading attacks. Full protection is only enabled in "static" builds. Non-static builds require that we allow DLL loading from application install directory (e.g. to load the Qt plug-ins).
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@ -54,6 +54,33 @@ static LONG WINAPI my_exception_handler(struct _EXCEPTION_POINTERS *ExceptionInf
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return LONG_MAX;
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}
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///////////////////////////////////////////////////////////////////////////////
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// DEFAULT DLL DIRECTORIES
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///////////////////////////////////////////////////////////////////////////////
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//Flags
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#define MY_LOAD_LIBRARY_SEARCH_APPLICATION_DIR 0x200
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#define MY_LOAD_LIBRARY_SEARCH_USER_DIRS 0x400
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#define MY_LOAD_LIBRARY_SEARCH_SYSTEM32 0x800
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#ifdef MUTILS_STATIC_LIB
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#define MY_LOAD_LIBRARY_FLAGS (MY_LOAD_LIBRARY_SEARCH_SYSTEM32 | MY_LOAD_LIBRARY_SEARCH_USER_DIRS)
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#else
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#define MY_LOAD_LIBRARY_FLAGS (MY_LOAD_LIBRARY_SEARCH_SYSTEM32 | MY_LOAD_LIBRARY_SEARCH_USER_DIRS | MY_LOAD_LIBRARY_SEARCH_APPLICATION_DIR)
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#endif
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static void set_default_dll_directories(void)
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{
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typedef BOOL(__stdcall *MySetDefaultDllDirectories)(const DWORD DirectoryFlags);
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if (const HMODULE kernel32 = GetModuleHandleW(L"kernel32"))
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{
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if (const MySetDefaultDllDirectories pSetDefaultDllDirectories = (MySetDefaultDllDirectories)GetProcAddress(kernel32, "SetDefaultDllDirectories"))
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{
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pSetDefaultDllDirectories(MY_LOAD_LIBRARY_FLAGS);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// SETUP ERROR HANDLERS
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///////////////////////////////////////////////////////////////////////////////
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@ -64,7 +91,10 @@ void MUtils::ErrorHandler::initialize(void)
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SetUnhandledExceptionFilter(my_exception_handler);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
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_set_invalid_parameter_handler(my_invalid_param_handler);
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SetDllDirectoryW(L""); /*don'tload DLL from "current" directory*/
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/*to prevent DLL pre-loading attacks*/
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set_default_dll_directories();
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SetDllDirectoryW(L"");
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static const int signal_num[6] = { SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM };
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@ -72,7 +102,6 @@ void MUtils::ErrorHandler::initialize(void)
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{
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signal(signal_num[i], my_signal_handler);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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