MUtilities/src/CriticalSection_Win32.h

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///////////////////////////////////////////////////////////////////////////////
// MuldeR's Utilities for Qt
// Copyright (C) 2004-2014 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// http://www.gnu.org/licenses/lgpl-2.1.txt
//////////////////////////////////////////////////////////////////////////////////
#pragma once
//Win32 API
#define WIN32_LEAN_AND_MEAN 1
#include <Windows.h>
///////////////////////////////////////////////////////////////////////////////
// CRITICAL SECTION
///////////////////////////////////////////////////////////////////////////////
namespace MUtils
{
namespace Internal
{
/*
* wrapper for native Win32 critical sections
*/
class CriticalSection
{
public:
inline CriticalSection(void)
{
InitializeCriticalSection(&m_win32criticalSection);
}
inline ~CriticalSection(void)
{
DeleteCriticalSection(&m_win32criticalSection);
}
inline void enter(void)
{
EnterCriticalSection(&m_win32criticalSection);
}
inline bool tryEnter(void)
{
return TryEnterCriticalSection(&m_win32criticalSection);
}
inline void leave(void)
{
LeaveCriticalSection(&m_win32criticalSection);
}
protected:
CRITICAL_SECTION m_win32criticalSection;
};
/*
* RAII-style critical section locker
*/
class CSLocker
{
public:
inline CSLocker(CriticalSection &criticalSection)
:
m_locked(false),
m_criticalSection(criticalSection)
{
m_criticalSection.enter();
m_locked = true;
}
inline ~CSLocker(void)
{
forceUnlock();
}
inline void forceUnlock(void)
{
if(m_locked)
{
m_criticalSection.leave();
m_locked = false;
}
}
protected:
volatile bool m_locked;
CriticalSection &m_criticalSection;
};
}
}