133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// LameXP - Audio Encoder Front-End
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// Copyright (C) 2004-2011 LoRd_MuldeR <MuldeR2@GMX.de>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// http://www.gnu.org/licenses/gpl-2.0.txt
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///////////////////////////////////////////////////////////////////////////////
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#include "Dialog_SplashScreen.h"
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#include "Global.h"
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#include <QThread>
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#include <QMovie>
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#include <QKeyEvent>
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#include <Windows.h>
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#define EPS (1.0E-5)
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////////////////////////////////////////////////////////////
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// Constructor
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////////////////////////////////////////////////////////////
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SplashScreen::SplashScreen(QWidget *parent)
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: QFrame(parent, Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint)
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{
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//Init the dialog, from the .ui file
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setupUi(this);
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//Start animation
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m_working = new QMovie(":/images/Loading.gif");
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labelLoading->setMovie(m_working);
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m_working->start();
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//Set wait cursor
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setCursor(Qt::WaitCursor);
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//Prevent close
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m_canClose = false;
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}
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////////////////////////////////////////////////////////////
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// Destructor
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////////////////////////////////////////////////////////////
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SplashScreen::~SplashScreen(void)
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{
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if(m_working)
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{
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m_working->stop();
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delete m_working;
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m_working = NULL;
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}
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}
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////////////////////////////////////////////////////////////
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// PUBLIC FUNCTIONS
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////////////////////////////////////////////////////////////
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void SplashScreen::showSplash(QThread *thread)
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{
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SplashScreen *splashScreen = new SplashScreen();
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//Show splash
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splashScreen->m_canClose = false;
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splashScreen->setWindowOpacity(0.0);
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splashScreen->show();
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QApplication::processEvents();
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//Start the thread
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thread->start();
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//Fade in
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for(double d = 0.0; d <= 1.0 + EPS; d = d + 0.01)
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{
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splashScreen->setWindowOpacity(d);
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QApplication::processEvents();
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Sleep(6);
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}
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//Loop while thread is running
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while(thread->isRunning())
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{
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QApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents);
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}
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//Fade out
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for(double d = 1.0; d >= 0.0; d = d - 0.01)
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{
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splashScreen->setWindowOpacity(d);
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QApplication::processEvents();
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Sleep(6);
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}
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//Hide splash
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splashScreen->m_canClose = true;
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splashScreen->close();
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LAMEXP_DELETE(splashScreen);
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}
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////////////////////////////////////////////////////////////
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// EVENTS
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////////////////////////////////////////////////////////////
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void SplashScreen::keyPressEvent(QKeyEvent *event)
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{
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event->ignore();
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}
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void SplashScreen::keyReleaseEvent(QKeyEvent *event)
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{
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event->ignore();
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}
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void SplashScreen::closeEvent(QCloseEvent *event)
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{
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if(!m_canClose) event->ignore();
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}
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