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Muldersoft
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LameXP
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LameXP
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LoRd_MuldeR
b05a7ac3ef
Moved all sound effects into Qt-style resources. Sound files can be played back directly from program memory by passing a pointer to the WAVE data into PlaySound as the first argument (and using the SND_MEMORY flag), it's just not documented very well.
2013-12-03 22:19:11 +01:00
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Announcement.png
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Background.jpg
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Busy.gif
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Cartoon.png
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CD.png
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Clock.png
More improvements to Splash Screen and the working banner.
2013-11-24 17:55:35 +01:00
Disque.png
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DropBox.png
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DropZone.png
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Header.png
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HeaderIcon_CueImport.png
Added missing image file.
2011-05-25 00:18:56 +02:00
HeaderIcon_LogFile.png
Implement support for Job Objects + improve log view.
2010-11-24 21:00:59 +01:00
HeaderIcon_MetaInfo.png
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Label.png
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Loading2.gif
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Loading3.gif
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Loading4.gif
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Loading.gif
first commit
2010-11-06 23:04:47 +01:00
Logo_Contributors.png
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Logo_GNU.png
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Logo_Software.png
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Logo.png
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Qt.png
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Qt.svg
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Sound.png
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Starting.png
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Thumb.png
first commit
2010-11-06 23:04:47 +01:00
Wizard.png
Updated wizard graphic.
2011-04-01 00:57:52 +02:00
Working.gif
Moved all sound effects into Qt-style resources. Sound files can be played back directly from program memory by passing a pointer to the WAVE data into PlaySound as the first argument (and using the SND_MEMORY flag), it's just not documented very well.
2013-12-03 22:19:11 +01:00