/////////////////////////////////////////////////////////////////////////////// // LameXP - Audio Encoder Front-End // Copyright (C) 2004-2011 LoRd_MuldeR // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // http://www.gnu.org/licenses/gpl-2.0.txt /////////////////////////////////////////////////////////////////////////////// #include "Dialog_SplashScreen.h" #include "Global.h" #include #include #include #define EPS (1.0E-5) //////////////////////////////////////////////////////////// // Constructor //////////////////////////////////////////////////////////// SplashScreen::SplashScreen(QWidget *parent) : QFrame(parent, Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint) { //Init the dialog, from the .ui file setupUi(this); //Start animation m_working = new QMovie(":/images/Loading.gif"); labelLoading->setMovie(m_working); m_working->start(); //Set wait cursor setCursor(Qt::WaitCursor); //Prevent close m_canClose = false; } //////////////////////////////////////////////////////////// // Destructor //////////////////////////////////////////////////////////// SplashScreen::~SplashScreen(void) { if(m_working) { m_working->stop(); delete m_working; m_working = NULL; } } //////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS //////////////////////////////////////////////////////////// void SplashScreen::showSplash(QThread *thread) { SplashScreen *splashScreen = new SplashScreen(); //Show splash splashScreen->m_canClose = false; splashScreen->setWindowOpacity(0.0); splashScreen->show(); QApplication::processEvents(); //Start the thread thread->start(); //Fade in for(double d = 0.0; d <= 1.0 + EPS; d = d + 0.01) { splashScreen->setWindowOpacity(d); QApplication::processEvents(); Sleep(6); } //Loop while thread is running while(thread->isRunning()) { QApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents); } //Fade out for(double d = 1.0; d >= 0.0; d = d - 0.01) { splashScreen->setWindowOpacity(d); QApplication::processEvents(); Sleep(6); } //Hide splash splashScreen->m_canClose = true; splashScreen->close(); LAMEXP_DELETE(splashScreen); } //////////////////////////////////////////////////////////// // EVENTS //////////////////////////////////////////////////////////// void SplashScreen::keyPressEvent(QKeyEvent *event) { event->ignore(); } void SplashScreen::keyReleaseEvent(QKeyEvent *event) { event->ignore(); } void SplashScreen::closeEvent(QCloseEvent *event) { if(!m_canClose) event->ignore(); }