/////////////////////////////////////////////////////////////////////////////// // LameXP - Audio Encoder Front-End // Copyright (C) 2004-2017 LoRd_MuldeR // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version, but always including the *additional* // restrictions defined in the "License.txt" file. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // http://www.gnu.org/licenses/gpl-2.0.txt /////////////////////////////////////////////////////////////////////////////// #pragma once // Check Windows SDK version // We currently do NOT support the Windows SDK 8.0, because it broke Windows XP support! // Also the minimum required Windows SDK version to build LameXP currently is 6.0A #include #if !defined(VER_PRODUCTMAJORVERSION) || !defined(VER_PRODUCTMINORVERSION) #error Windows SDK version is NOT defined !!! #endif #if (VER_PRODUCTMAJORVERSION < 6) #error Your Windows SDK is too old (unsupported), please build LameXP with Windows SDK version 7.1! (6.0A or 7.0A should work too) #endif #if (VER_PRODUCTMAJORVERSION > 6) || ((VER_PRODUCTMAJORVERSION == 6) && (VER_PRODUCTMINORVERSION > 1)) #error Your Windows SDK is too new (unsupported), please build LameXP with Windows SDK version 7.1! (6.0A or 7.0A should work too) #endif // The following macros define the minimum required platform. The minimum required platform // is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run // your application. The macros work by enabling all features available on platform versions up to and // including the version specified. // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. //#include // Modify the following defines if you have to target a platform prior to the ones specified below. // Refer to MSDN for the latest info on corresponding values for different platforms. #ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows 2000. #define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows. #endif #include