/////////////////////////////////////////////////////////////////////////////// // LameXP - Audio Encoder Front-End // Copyright (C) 2004-2011 LoRd_MuldeR // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // http://www.gnu.org/licenses/gpl-2.0.txt /////////////////////////////////////////////////////////////////////////////// #pragma once #include "../tmp/UIC_WorkingBanner.h" //////////////////////////////////////////////////////////// // Splash Frame //////////////////////////////////////////////////////////// class WorkingBanner: public QDialog, private Ui::WorkingBanner { Q_OBJECT public: WorkingBanner(QWidget *parent = 0); ~WorkingBanner(void); void show(const QString &text); void show(const QString &text, QThread *thread); void show(const QString &text, QEventLoop *loop); void close(void); private: QMovie *m_working; bool m_canClose; public slots: void setText(const QString &text); signals: void userAbort(void); protected: void keyPressEvent(QKeyEvent *event); void keyReleaseEvent(QKeyEvent *event); void closeEvent(QCloseEvent *event); bool winEvent(MSG *message, long *result); };