LameXP/src/Dialog_About.h

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///////////////////////////////////////////////////////////////////////////////
// LameXP - Audio Encoder Front-End
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// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// http://www.gnu.org/licenses/gpl-2.0.txt
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include <QMessageBox>
class SettingsModel;
class AboutDialog : public QMessageBox
{
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Q_OBJECT
public:
AboutDialog(SettingsModel *settings, QWidget *parent = 0, bool firstStart = false);
~AboutDialog(void);
static const char *neroAacUrl, *disqueUrl;
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public slots:
int exec();
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void enableButtons(void);
void openLicenseText(void);
void showMoreAbout(void);
void showAboutQt(void);
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void showAboutContributors(void);
void moveDisque(void);
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protected:
void showEvent(QShowEvent *e);
bool eventFilter(QObject *obj, QEvent *event);
private:
bool m_firstShow;
SettingsModel *m_settings;
QLabel *m_disque;
QTimer * m_disqueTimer;
bool m_disqueFlags[2];
QPixmap *m_cartoon[4];
bool m_rotateNext;
__int64 m_disqueDelay;
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QString makeToolText(const QString &toolName, const QString &toolBin, const QString &toolVerFmt, const QString &toolLicense, const QString &toolWebsite, const QString &extraInfo = QString());
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bool playResoureSound(const QString &library, const unsigned long soundId, const bool async);
};