LameXP/src/Encoder_AC3.h

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///////////////////////////////////////////////////////////////////////////////
// LameXP - Audio Encoder Front-End
2012-01-02 00:52:27 +01:00
// Copyright (C) 2004-2012 LoRd_MuldeR <MuldeR2@GMX.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// http://www.gnu.org/licenses/gpl-2.0.txt
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Encoder_Abstract.h"
#include <QObject>
class AC3Encoder : public AbstractEncoder
{
Q_OBJECT
public:
AC3Encoder(void);
~AC3Encoder(void);
virtual bool encode(const QString &sourceFile, const AudioFileModel &metaInfo, const QString &outputFile, volatile bool *abortFlag);
virtual bool isFormatSupported(const QString &containerType, const QString &containerProfile, const QString &formatType, const QString &formatProfile, const QString &formatVersion);
virtual QString extension(void);
virtual const unsigned int *supportedChannelCount(void);
virtual const unsigned int *supportedSamplerates(void);
//Advanced options
virtual void setAudioCodingMode(int value);
virtual void setDynamicRangeCompression(int value);
virtual void setExponentSearchSize(int value);
virtual void setFastBitAllocation(bool value);
private:
const QString m_binary;
int m_configAudioCodingMode;
int m_configDynamicRangeCompression;
int m_configExponentSearchSize;
bool m_configFastBitAllocation;
};