Don't use option /GL for the library, as it apparently break compatibility with the Intel linker (xilink).
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@ -80,7 +80,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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@ -106,7 +106,7 @@
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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